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Fifo: Make g_bSkipCurrentFrame a TU-local variable
This is only ever queried, making it a global isn't necessary.
This commit is contained in:
@ -191,7 +191,7 @@ void CopyTempBuffer(s16 x, s16 y, int bufferBase, int subBuffer, const char *nam
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void OnObjectBegin()
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{
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if (!Fifo::g_bSkipCurrentFrame)
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if (!Fifo::WillSkipCurrentFrame())
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{
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if (g_ActiveConfig.bDumpTextures && stats.thisFrame.numDrawnObjects >= g_ActiveConfig.drawStart && stats.thisFrame.numDrawnObjects < g_ActiveConfig.drawEnd)
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DumpActiveTextures();
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@ -200,7 +200,7 @@ void OnObjectBegin()
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void OnObjectEnd()
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{
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if (!Fifo::g_bSkipCurrentFrame)
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if (!Fifo::WillSkipCurrentFrame())
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{
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if (g_ActiveConfig.bDumpObjects && stats.thisFrame.numDrawnObjects >= g_ActiveConfig.drawStart && stats.thisFrame.numDrawnObjects < g_ActiveConfig.drawEnd)
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DumpEfb(StringFromFormat("%sobject%i.png",
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@ -72,7 +72,7 @@ namespace EfbCopy
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rc.right = rc.left + (int)bpmem.copyTexSrcWH.x + 1;
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rc.bottom = rc.top + (int)bpmem.copyTexSrcWH.y + 1;
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if (!Fifo::g_bSkipCurrentFrame)
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if (!Fifo::WillSkipCurrentFrame())
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{
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if (bpmem.triggerEFBCopy.copy_to_xfb)
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{
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@ -109,7 +109,7 @@ void SWRenderer::UpdateColorTexture(EfbInterface::yuv422_packed *xfb, u32 fbWidt
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// Called on the GPU thread
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void SWRenderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, const EFBRectangle& rc, float Gamma)
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{
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if (!Fifo::g_bSkipCurrentFrame)
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if (!Fifo::WillSkipCurrentFrame())
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{
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if (g_ActiveConfig.bUseXFB)
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