SimplePad: Added input recording options to the GUI, now we just need to get rerecording to work to, perhaps one can rewind the input counter when a state is loaded? So the input counter is saved in the savestate for the pad.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2184 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
John Peterson
2009-02-09 20:06:27 +00:00
parent 09c8368180
commit 5edef94753
13 changed files with 312 additions and 196 deletions

View File

@ -240,23 +240,14 @@ void GetJoyState(CONTROLLER_STATE &_PadState, CONTROLLER_MAPPING _PadMapping, in
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/* Function: We have to avoid very big values to becuse some triggers are -0x8000 in the
unpressed state (and then go from -0x8000 to 0x8000 as they are fully pressed) */
bool AvoidValues(int value,int AdvancedMapFilter)
bool AvoidValues(int value, bool NoTriggerFilter)
{
// Avoid detecting very small or very big (for triggers) values
if( (value > -0x2000 && value < 0x2000) )// Small values
{
return true; //Avoid
}
if( (value > -0x2000 && value < 0x2000) // Small values
|| ((value < -0x6000 || value > 0x6000) && !NoTriggerFilter)) // Big values
return true; // Avoid
else
{
if (!AdvancedMapFilter)
{
if (value < -0x6000 || value > 0x6000) // Big values
return true; //Avoid
}
return false; //Keep
}
return false; // Keep
}
@ -264,7 +255,7 @@ bool AvoidValues(int value,int AdvancedMapFilter)
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void GetButton(SDL_Joystick *joy, int ControllerID, int buttons, int axes, int hats,
int &KeyboardKey, int &value, int &type, int &pressed, bool &Succeed, bool &Stop,
bool LeftRight, bool Axis, bool XInput, bool Button, bool Hat , int FilterSet)
bool LeftRight, bool Axis, bool XInput, bool Button, bool Hat, bool NoTriggerFilter)
{
// It needs the wxWidgets excape keycode
static const int WXK_ESCAPE = 27;
@ -279,13 +270,12 @@ void GetButton(SDL_Joystick *joy, int ControllerID, int buttons, int axes, int h
{
value = SDL_JoystickGetAxis(joy, i);
if(AvoidValues(value,FilterSet)) continue; // Avoid values
if(AvoidValues(value, NoTriggerFilter)) continue; // Avoid values
pressed = i + (LeftRight ? 1000 : 0); // Identify the analog triggers
type = InputCommon::CTL_AXIS;
Succeed = true;
}
Console::Print("Id: %i\n", joy);
}
// Check for a hat
@ -358,7 +348,7 @@ void GetButton(SDL_Joystick *joy, int ControllerID, int buttons, int axes, int h
}
}
// Only accept the escape key
else
else if (KeyboardKey == WXK_ESCAPE)
{
Succeed = true;
KeyboardKey = 0;