Now WiiMote button mapping supports both Keyboard & Joypad, or even mixed, no need to bother Xpadder. :)

But I've only tested on Win32 SDL, don't know about Linux or 360pad.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4630 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
ayuanx
2009-11-29 17:58:52 +00:00
parent 8eb821722f
commit 5ef159a971
9 changed files with 147 additions and 100 deletions

View File

@ -85,10 +85,10 @@ WiimoteRecordingConfigDialog::WiimoteRecordingConfigDialog(wxWindow *parent, wxW
void WiimoteRecordingConfigDialog::OnClose(wxCloseEvent& event)
{
event.Skip();
g_FrameOpen = false;
SaveFile();
g_Config.Save();
event.Skip();
EndModal(wxID_CLOSE);
}
@ -100,7 +100,6 @@ void WiimoteRecordingConfigDialog::CloseClick(wxCommandEvent& event)
Close();
break;
case ID_APPLY:
g_Config.Save();
SaveFile();
WiiMoteEmu::LoadRecordedMovements();
break;