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DX11: Dynamically load dxgi.dll and d3d11.dll.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6451 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -31,6 +31,9 @@ class D3DTexture2D;
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namespace D3D
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{
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HRESULT GetDXGIFuncPointers();
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void UnloadDXGI();
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HRESULT Create(HWND wnd);
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void Close();
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@ -86,3 +89,6 @@ extern D3DX11SAVETEXTURETOFILEWTYPE PD3DX11SaveTextureToFileW;
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#else
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#define PD3DX11SaveTextureToFile PD3DX11SaveTextureToFileA
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#endif
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typedef HRESULT (WINAPI* CREATEDXGIFACTORY)(REFIID, void**);
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extern CREATEDXGIFACTORY PCreateDXGIFactory;
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