DX11: Dynamically load dxgi.dll and d3d11.dll.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6451 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
NeoBrainX
2010-11-21 15:34:04 +00:00
parent ee21237d6a
commit 5ef4167c55
4 changed files with 86 additions and 23 deletions

View File

@ -152,9 +152,12 @@ void DllConfig(void *_hParent)
{
g_Config.Load((std::string(File::GetUserPath(D_CONFIG_IDX)) + "gfx_dx11.ini").c_str());
HRESULT hr = D3D::GetDXGIFuncPointers();
if (FAILED(hr)) return;
IDXGIFactory* factory;
IDXGIAdapter* ad;
const HRESULT hr = CreateDXGIFactory(__uuidof(IDXGIFactory), (void**)&factory);
hr = PCreateDXGIFactory(__uuidof(IDXGIFactory), (void**)&factory);
if (FAILED(hr))
PanicAlert("Failed to create IDXGIFactory object");
@ -185,6 +188,8 @@ void DllConfig(void *_hParent)
g_Config.Save((std::string(File::GetUserPath(D_CONFIG_IDX)) + "gfx_dx11.ini").c_str());
factory->Release();
D3D::UnloadDXGI();
}
void Initialize(void *init)