InputCommon: Clean up how numeric settings are handled. Add units of measure to UI. Eliminate hidden magic values of the IR cursor.

This commit is contained in:
Jordan Woyak
2019-03-26 19:31:03 -05:00
parent 75e74315e6
commit 5efb717873
55 changed files with 552 additions and 567 deletions

View File

@ -17,7 +17,6 @@ add_library(inputcommon
ControllerEmu/ControlGroup/Slider.cpp
ControllerEmu/ControlGroup/Tilt.cpp
ControllerEmu/ControlGroup/Triggers.cpp
ControllerEmu/Setting/BooleanSetting.cpp
ControllerEmu/Setting/NumericSetting.cpp
ControllerInterface/ControllerInterface.cpp
ControllerInterface/Device.cpp

View File

@ -11,7 +11,6 @@
#include "InputCommon/ControllerEmu/Control/Control.h"
#include "InputCommon/ControllerEmu/ControlGroup/Attachments.h"
#include "InputCommon/ControllerEmu/ControllerEmu.h"
#include "InputCommon/ControllerEmu/Setting/BooleanSetting.h"
#include "InputCommon/ControllerEmu/Setting/NumericSetting.h"
namespace ControllerEmu
@ -27,30 +26,26 @@ ControlGroup::ControlGroup(const std::string& name_, const std::string& ui_name_
{
}
void ControlGroup::AddDeadzoneSetting(SettingValue<double>* value, double maximum_deadzone)
{
AddSetting(value,
{_trans("Dead Zone"),
// i18n: The percent symbol.
_trans("%"),
// i18n: Refers to the dead-zone setting of gamepad inputs.
_trans("Input strength to ignore.")},
0, 0, maximum_deadzone);
}
ControlGroup::~ControlGroup() = default;
void ControlGroup::LoadConfig(IniFile::Section* sec, const std::string& defdev,
const std::string& base)
{
std::string group(base + name + "/");
const std::string group(base + name + "/");
// settings
for (auto& s : numeric_settings)
{
if (s->m_type == SettingType::VIRTUAL)
continue;
sec->Get(group + s->m_name, &s->m_value, s->m_default_value * 100);
s->m_value /= 100;
}
for (auto& s : boolean_settings)
{
if (s->m_type == SettingType::VIRTUAL)
continue;
sec->Get(group + s->m_name, &s->m_value, s->m_default_value);
}
for (auto& setting : numeric_settings)
setting->LoadFromIni(*sec, group);
for (auto& c : controls)
{
@ -92,23 +87,10 @@ void ControlGroup::LoadConfig(IniFile::Section* sec, const std::string& defdev,
void ControlGroup::SaveConfig(IniFile::Section* sec, const std::string& defdev,
const std::string& base)
{
std::string group(base + name + "/");
const std::string group(base + name + "/");
for (auto& s : numeric_settings)
{
if (s->m_type == SettingType::VIRTUAL)
continue;
sec->Set(group + s->m_name, s->m_value * 100.0, s->m_default_value * 100.0);
}
for (auto& s : boolean_settings)
{
if (s->m_type == SettingType::VIRTUAL)
continue;
sec->Set(group + s->m_name, s->m_value, s->m_default_value);
}
for (auto& setting : numeric_settings)
setting->SaveToIni(*sec, group);
for (auto& c : controls)
{

View File

@ -13,10 +13,17 @@
namespace ControllerEmu
{
class BooleanSetting;
class Control;
class NumericSettingBase;
struct NumericSettingDetails;
template <typename T>
class NumericSetting;
template <typename T>
class SettingValue;
enum class GroupType
{
Other,
@ -46,12 +53,22 @@ public:
void SetControlExpression(int index, const std::string& expression);
template <typename T>
void AddSetting(SettingValue<T>* value, const NumericSettingDetails& details,
std::common_type_t<T> default_value, std::common_type_t<T> min_value = {},
std::common_type_t<T> max_value = T(100))
{
numeric_settings.emplace_back(
std::make_unique<NumericSetting<T>>(value, details, default_value, min_value, max_value));
}
void AddDeadzoneSetting(SettingValue<double>* value, double maximum_deadzone);
const std::string name;
const std::string ui_name;
const GroupType type;
std::vector<std::unique_ptr<Control>> controls;
std::vector<std::unique_ptr<NumericSetting>> numeric_settings;
std::vector<std::unique_ptr<BooleanSetting>> boolean_settings;
std::vector<std::unique_ptr<NumericSettingBase>> numeric_settings;
};
} // namespace ControllerEmu

View File

@ -16,7 +16,6 @@
#include "InputCommon/ControllerEmu/Control/Control.h"
#include "InputCommon/ControllerEmu/Control/Input.h"
#include "InputCommon/ControllerEmu/ControllerEmu.h"
#include "InputCommon/ControllerEmu/Setting/BooleanSetting.h"
#include "InputCommon/ControllerEmu/Setting/NumericSetting.h"
namespace ControllerEmu
@ -32,12 +31,36 @@ Cursor::Cursor(const std::string& name_)
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Hide")));
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Recenter")));
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Center"), 0.5));
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Width"), 0.5));
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Height"), 0.5));
// Default values are optimized for "Super Mario Galaxy 2".
// This seems to be acceptable for a good number of games.
boolean_settings.emplace_back(std::make_unique<BooleanSetting>(_trans("Relative Input"), false));
boolean_settings.emplace_back(std::make_unique<BooleanSetting>(_trans("Auto-Hide"), false));
AddSetting(&m_vertical_offset_setting,
// i18n: Refers to a positional offset applied to an emulated wiimote.
{_trans("Vertical Offset"),
// i18n: The symbol/abbreviation for centimeters.
_trans("cm")},
10, -100, 100);
AddSetting(&m_yaw_setting,
// i18n: Refers to an amount of rotational movement about the "yaw" axis.
{_trans("Total Yaw"),
// i18n: The symbol/abbreviation for degrees (unit of angular measure).
_trans("°"),
// i18n: Refers to emulated wii remote movements.
_trans("Total rotation about the yaw axis.")},
15, 0, 180);
AddSetting(&m_pitch_setting,
// i18n: Refers to an amount of rotational movement about the "pitch" axis.
{_trans("Total Pitch"),
// i18n: The symbol/abbreviation for degrees (unit of angular measure).
_trans("°"),
// i18n: Refers to emulated wii remote movements.
_trans("Total rotation about the pitch axis.")},
15, 0, 180);
AddSetting(&m_relative_setting, {_trans("Relative Input")}, false);
AddSetting(&m_autohide_setting, {_trans("Auto-Hide")}, false);
}
Cursor::ReshapeData Cursor::GetReshapableState(bool adjusted)
@ -81,7 +104,7 @@ Cursor::StateData Cursor::GetState(const bool adjusted)
const double max_z_step = STEP_Z_PER_SEC / 1000.0 * ms_since_update;
// Apply deadzone to z:
const ControlState deadzone = numeric_settings[SETTING_DEADZONE]->GetValue();
const ControlState deadzone = GetDeadzonePercentage();
z = std::copysign(std::max(0.0, std::abs(z) - deadzone) / (1.0 - deadzone), z);
// Smooth out z movement:
@ -89,7 +112,7 @@ Cursor::StateData Cursor::GetState(const bool adjusted)
m_state.z += MathUtil::Clamp(z - m_state.z, -max_z_step, max_z_step);
// Relative input:
if (boolean_settings[0]->GetValue())
if (m_relative_setting.GetValue())
{
// Recenter:
if (controls[7]->control_ref->State() > BUTTON_THRESHOLD)
@ -112,12 +135,7 @@ Cursor::StateData Cursor::GetState(const bool adjusted)
StateData result = m_state;
// Adjust cursor according to settings:
result.x *= (numeric_settings[SETTING_WIDTH]->GetValue() * 2);
result.y *= (numeric_settings[SETTING_HEIGHT]->GetValue() * 2);
result.y += (numeric_settings[SETTING_CENTER]->GetValue() - 0.5);
const bool autohide = boolean_settings[1]->GetValue();
const bool autohide = m_autohide_setting.GetValue();
// Auto-hide timer:
// TODO: should Z movement reset this?
@ -144,4 +162,19 @@ Cursor::StateData Cursor::GetState(const bool adjusted)
return result;
}
ControlState Cursor::GetTotalYaw() const
{
return m_yaw_setting.GetValue() * MathUtil::TAU / 360;
}
ControlState Cursor::GetTotalPitch() const
{
return m_pitch_setting.GetValue() * MathUtil::TAU / 360;
}
ControlState Cursor::GetVerticalOffset() const
{
return m_vertical_offset_setting.GetValue() / 100;
}
} // namespace ControllerEmu

View File

@ -22,13 +22,6 @@ public:
ControlState z{};
};
enum
{
SETTING_CENTER = ReshapableInput::SETTING_COUNT,
SETTING_WIDTH,
SETTING_HEIGHT,
};
explicit Cursor(const std::string& name);
ReshapeData GetReshapableState(bool adjusted) final override;
@ -36,6 +29,15 @@ public:
StateData GetState(bool adjusted);
// Yaw movement in radians.
ControlState GetTotalYaw() const;
// Pitch movement in radians.
ControlState GetTotalPitch() const;
// Vertical offset in meters.
ControlState GetVerticalOffset() const;
private:
// This is used to reduce the cursor speed for relative input
// to something that makes sense with the default range.
@ -59,5 +61,12 @@ private:
using Clock = std::chrono::steady_clock;
Clock::time_point m_last_update;
SettingValue<double> m_yaw_setting;
SettingValue<double> m_pitch_setting;
SettingValue<double> m_vertical_offset_setting;
SettingValue<bool> m_relative_setting;
SettingValue<bool> m_autohide_setting;
};
} // namespace ControllerEmu

View File

@ -25,15 +25,30 @@ Force::Force(const std::string& name_) : ReshapableInput(name_, name_, GroupType
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Forward")));
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Backward")));
// Maximum swing movement (centimeters).
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Distance"), 0.25, 1, 100));
AddSetting(&m_distance_setting,
{_trans("Distance"),
// i18n: The symbol/abbreviation for centimeters.
_trans("cm"),
// i18n: Refering to emulated wii remote swing movement.
_trans("Distance of travel from neutral position.")},
25, 0, 100);
// Maximum jerk (m/s^3).
// i18n: "Jerk" as it relates to physics. The time derivative of acceleration.
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Jerk"), 5.0, 1, 1000));
AddSetting(&m_jerk_setting,
// i18n: "Jerk" as it relates to physics. The time derivative of acceleration.
{_trans("Jerk"),
// i18n: The symbol/abbreviation for meters per second to the 3rd power.
_trans("m/s³"),
// i18n: Refering to emulated wii remote swing movement.
_trans("Maximum change in acceleration.")},
500, 1, 1000);
// Angle of twist applied at the extremities of the swing (degrees).
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Angle"), 0.45, 0, 180));
AddSetting(&m_angle_setting,
{_trans("Angle"),
// i18n: The symbol/abbreviation for degrees (unit of angular measure).
_trans("°"),
// i18n: Refering to emulated wii remote swing movement.
_trans("Rotation applied at extremities of swing.")},
45, 0, 180);
}
Force::ReshapeData Force::GetReshapableState(bool adjusted)
@ -56,7 +71,7 @@ Force::StateData Force::GetState(bool adjusted)
if (adjusted)
{
// Apply deadzone to z.
const ControlState deadzone = numeric_settings[SETTING_DEADZONE]->GetValue();
const ControlState deadzone = GetDeadzonePercentage();
z = std::copysign(std::max(0.0, std::abs(z) - deadzone) / (1.0 - deadzone), z);
}
@ -66,22 +81,22 @@ Force::StateData Force::GetState(bool adjusted)
ControlState Force::GetGateRadiusAtAngle(double) const
{
// Just a circle of the configured distance:
return numeric_settings[SETTING_DISTANCE]->GetValue();
return GetMaxDistance();
}
ControlState Force::GetMaxJerk() const
{
return numeric_settings[SETTING_JERK]->GetValue() * 100;
return m_jerk_setting.GetValue();
}
ControlState Force::GetTwistAngle() const
{
return numeric_settings[SETTING_ANGLE]->GetValue() * MathUtil::TAU / 3.60;
return m_angle_setting.GetValue() * MathUtil::TAU / 360;
}
ControlState Force::GetMaxDistance() const
{
return numeric_settings[SETTING_DISTANCE]->GetValue();
return m_distance_setting.GetValue() / 100;
}
ControlState Force::GetDefaultInputRadiusAtAngle(double) const

View File

@ -36,11 +36,8 @@ public:
ControlState GetMaxDistance() const;
private:
enum
{
SETTING_DISTANCE = ReshapableInput::SETTING_COUNT,
SETTING_JERK,
SETTING_ANGLE,
};
SettingValue<double> m_distance_setting;
SettingValue<double> m_jerk_setting;
SettingValue<double> m_angle_setting;
};
} // namespace ControllerEmu

View File

@ -14,22 +14,28 @@
#include "InputCommon/ControlReference/ControlReference.h"
#include "InputCommon/ControllerEmu/Control/Control.h"
#include "InputCommon/ControllerEmu/Setting/NumericSetting.h"
namespace ControllerEmu
{
MixedTriggers::MixedTriggers(const std::string& name_)
: ControlGroup(name_, GroupType::MixedTriggers)
{
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Threshold"), 0.9));
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Dead Zone"), 0.0, 0, 25));
AddSetting(&m_threshold_setting,
{_trans("Threshold"),
// i18n: The percent symbol.
_trans("%"),
// i18n: Refers to the "threshold" setting for pressure sensitive gamepad inputs.
_trans("Input strength required for activation.")},
90, 0, 100);
AddDeadzoneSetting(&m_deadzone_setting, 25);
}
void MixedTriggers::GetState(u16* const digital, const u16* bitmasks, ControlState* analog,
bool adjusted) const
{
const ControlState threshold = numeric_settings[SETTING_THRESHOLD]->GetValue();
ControlState deadzone = numeric_settings[SETTING_DEADZONE]->GetValue();
const ControlState threshold = GetThreshold();
ControlState deadzone = GetDeadzone();
// Return raw values. (used in UI)
if (!adjusted)
@ -63,12 +69,12 @@ void MixedTriggers::GetState(u16* const digital, const u16* bitmasks, ControlSta
ControlState MixedTriggers::GetDeadzone() const
{
return numeric_settings[SETTING_DEADZONE]->GetValue();
return m_deadzone_setting.GetValue() / 100;
}
ControlState MixedTriggers::GetThreshold() const
{
return numeric_settings[SETTING_THRESHOLD]->GetValue();
return m_threshold_setting.GetValue() / 100;
}
} // namespace ControllerEmu

View File

@ -6,6 +6,7 @@
#include <string>
#include "InputCommon/ControllerEmu/ControlGroup/ControlGroup.h"
#include "InputCommon/ControllerEmu/Setting/NumericSetting.h"
#include "InputCommon/ControllerInterface/Device.h"
namespace ControllerEmu
@ -22,10 +23,7 @@ public:
ControlState GetThreshold() const;
private:
enum
{
SETTING_THRESHOLD,
SETTING_DEADZONE,
};
SettingValue<double> m_threshold_setting;
SettingValue<double> m_deadzone_setting;
};
} // namespace ControllerEmu

View File

@ -13,7 +13,6 @@
#include "InputCommon/ControlReference/ControlReference.h"
#include "InputCommon/ControllerEmu/Control/Control.h"
#include "InputCommon/ControllerEmu/Control/Input.h"
#include "InputCommon/ControllerEmu/Setting/BooleanSetting.h"
#include "InputCommon/ControllerEmu/Setting/NumericSetting.h"
#include "VideoCommon/OnScreenDisplay.h"

View File

@ -13,7 +13,6 @@
#include "InputCommon/ControllerEmu/Control/Control.h"
#include "InputCommon/ControllerEmu/Control/Input.h"
#include "InputCommon/ControllerEmu/ControllerEmu.h"
#include "InputCommon/ControllerEmu/Setting/NumericSetting.h"
namespace ControllerEmu
{
@ -23,7 +22,7 @@ Slider::Slider(const std::string& name_, const std::string& ui_name_)
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Left")));
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Right")));
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Dead Zone"), 0, 0, 50));
AddDeadzoneSetting(&m_deadzone_setting, 50);
}
Slider::Slider(const std::string& name_) : Slider(name_, name_)
@ -32,7 +31,7 @@ Slider::Slider(const std::string& name_) : Slider(name_, name_)
Slider::StateData Slider::GetState()
{
const ControlState deadzone = numeric_settings[0]->GetValue();
const ControlState deadzone = m_deadzone_setting.GetValue() / 100;
const ControlState state = controls[1]->control_ref->State() - controls[0]->control_ref->State();
if (fabs(state) > deadzone)

View File

@ -5,7 +5,9 @@
#pragma once
#include <string>
#include "InputCommon/ControllerEmu/ControlGroup/ControlGroup.h"
#include "InputCommon/ControllerEmu/Setting/NumericSetting.h"
#include "InputCommon/ControllerInterface/Device.h"
namespace ControllerEmu
@ -22,5 +24,8 @@ public:
explicit Slider(const std::string& name_);
StateData GetState();
private:
SettingValue<double> m_deadzone_setting;
};
} // namespace ControllerEmu

View File

@ -24,7 +24,13 @@ Tilt::Tilt(const std::string& name_) : ReshapableInput(name_, name_, GroupType::
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Modifier")));
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Angle"), 0.9, 0, 180));
AddSetting(&m_max_angle_setting,
{_trans("Angle"),
// i18n: The symbol/abbreviation for degrees (unit of angular measure).
_trans("°"),
// i18n: Refers to emulated wii remote movement.
_trans("Maximum tilt angle.")},
90, 0, 180);
}
Tilt::ReshapeData Tilt::GetReshapableState(bool adjusted)
@ -48,7 +54,7 @@ Tilt::StateData Tilt::GetState()
ControlState Tilt::GetGateRadiusAtAngle(double ang) const
{
const ControlState max_tilt_angle = numeric_settings[SETTING_MAX_ANGLE]->GetValue() / 1.8;
const ControlState max_tilt_angle = m_max_angle_setting.GetValue() / 180;
return SquareStickGate(max_tilt_angle).GetRadiusAtAngle(ang);
}

View File

@ -6,6 +6,7 @@
#include <string>
#include "InputCommon/ControllerEmu/Setting/NumericSetting.h"
#include "InputCommon/ControllerEmu/StickGate.h"
#include "InputCommon/ControllerInterface/Device.h"
@ -28,9 +29,6 @@ public:
StateData GetState();
private:
enum
{
SETTING_MAX_ANGLE = ReshapableInput::SETTING_COUNT,
};
SettingValue<double> m_max_angle_setting;
};
} // namespace ControllerEmu

View File

@ -18,13 +18,13 @@ namespace ControllerEmu
{
Triggers::Triggers(const std::string& name_) : ControlGroup(name_, GroupType::Triggers)
{
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Dead Zone"), 0, 0, 50));
AddDeadzoneSetting(&m_deadzone_setting, 50);
}
Triggers::StateData Triggers::GetState()
{
const size_t trigger_count = controls.size();
const ControlState deadzone = numeric_settings[0]->GetValue();
const ControlState deadzone = m_deadzone_setting.GetValue() / 100;
StateData result(trigger_count);
for (size_t i = 0; i < trigger_count; ++i)

View File

@ -8,6 +8,7 @@
#include <vector>
#include "InputCommon/ControllerEmu/ControlGroup/ControlGroup.h"
#include "InputCommon/ControllerEmu/Setting/NumericSetting.h"
#include "InputCommon/ControllerInterface/Device.h"
namespace ControllerEmu
@ -26,5 +27,8 @@ public:
explicit Triggers(const std::string& name);
StateData GetState();
private:
SettingValue<double> m_deadzone_setting;
};
} // namespace ControllerEmu

View File

@ -1,38 +0,0 @@
// Copyright 2017 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "InputCommon/ControllerEmu/Setting/BooleanSetting.h"
namespace ControllerEmu
{
BooleanSetting::BooleanSetting(const std::string& setting_name, const std::string& ui_name,
const bool default_value, const SettingType setting_type,
const bool exclusive)
: m_type(setting_type), m_name(setting_name), m_ui_name(ui_name),
m_default_value(default_value), m_value(default_value), m_exclusive(exclusive)
{
}
BooleanSetting::BooleanSetting(const std::string& setting_name, const bool default_value,
const SettingType setting_type, const bool exclusive)
: BooleanSetting(setting_name, setting_name, default_value, setting_type, exclusive)
{
}
bool BooleanSetting::GetValue() const
{
return m_value;
}
bool BooleanSetting::IsExclusive() const
{
return m_exclusive;
}
void BooleanSetting::SetValue(bool value)
{
m_value = value;
}
} // namespace ControllerEmu

View File

@ -1,38 +0,0 @@
// Copyright 2017 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <string>
#include "InputCommon/ControllerEmu/Setting/Setting.h"
#include "InputCommon/ControllerInterface/Device.h"
namespace ControllerEmu
{
class BooleanSetting
{
public:
BooleanSetting(const std::string& setting_name, const std::string& ui_name,
const bool default_value, const SettingType setting_type = SettingType::NORMAL,
const bool exclusive = false);
BooleanSetting(const std::string& setting_name, const bool default_value,
const SettingType setting_type = SettingType::NORMAL,
const bool exclusive = false);
bool GetValue() const;
void SetValue(bool value);
bool IsExclusive() const;
const SettingType m_type;
const std::string m_name;
const std::string m_ui_name;
const bool m_default_value;
bool m_value;
private:
const bool m_exclusive;
};
} // namespace ControllerEmu

View File

@ -6,20 +6,35 @@
namespace ControllerEmu
{
NumericSetting::NumericSetting(const std::string& setting_name, const ControlState default_value,
const u32 low, const u32 high, const SettingType setting_type)
: m_type(setting_type), m_name(setting_name), m_default_value(default_value), m_low(low),
m_high(high), m_value(default_value)
NumericSettingBase::NumericSettingBase(const NumericSettingDetails& details) : m_details(details)
{
}
ControlState NumericSetting::GetValue() const
const char* NumericSettingBase::GetUIName() const
{
return m_value;
return m_details.ui_name;
}
void NumericSetting::SetValue(ControlState value)
const char* NumericSettingBase::GetUISuffix() const
{
m_value = value;
return m_details.ui_suffix;
}
const char* NumericSettingBase::GetUIDescription() const
{
return m_details.ui_description;
}
template <>
SettingType NumericSetting<double>::GetType() const
{
return SettingType::Double;
}
template <>
SettingType NumericSetting<bool>::GetType() const
{
return SettingType::Bool;
}
} // namespace ControllerEmu

View File

@ -4,29 +4,127 @@
#pragma once
#include <atomic>
#include <string>
#include "Common/CommonTypes.h"
#include "InputCommon/ControllerEmu/Setting/Setting.h"
#include "Common/IniFile.h"
#include "InputCommon/ControllerInterface/Device.h"
namespace ControllerEmu
{
class NumericSetting
enum class SettingType
{
Double,
Bool,
};
struct NumericSettingDetails
{
NumericSettingDetails(const char* const _ini_name, const char* const _ui_suffix = nullptr,
const char* const _ui_description = nullptr,
const char* const _ui_name = nullptr)
: ini_name(_ini_name), ui_suffix(_ui_suffix), ui_description(_ui_description),
ui_name(_ui_name ? _ui_name : _ini_name)
{
}
// The name used in ini files.
const char* const ini_name;
// A string applied to the number in the UI (unit of measure).
const char* const ui_suffix;
// Detailed description of the setting.
const char* const ui_description;
// The name used in the UI (if different from ini file).
const char* const ui_name;
};
class NumericSettingBase
{
public:
NumericSetting(const std::string& setting_name, const ControlState default_value,
const u32 low = 0, const u32 high = 100,
const SettingType setting_type = SettingType::NORMAL);
NumericSettingBase(const NumericSettingDetails& details);
ControlState GetValue() const;
void SetValue(ControlState value);
const SettingType m_type;
const std::string m_name;
const ControlState m_default_value;
const u32 m_low;
const u32 m_high;
ControlState m_value;
virtual ~NumericSettingBase() = default;
virtual void LoadFromIni(const IniFile::Section& section, const std::string& group_name) = 0;
virtual void SaveToIni(IniFile::Section& section, const std::string& group_name) const = 0;
virtual SettingType GetType() const = 0;
const char* GetUIName() const;
const char* GetUISuffix() const;
const char* GetUIDescription() const;
protected:
NumericSettingDetails m_details;
};
template <typename T>
class SettingValue;
template <typename T>
class NumericSetting : public NumericSettingBase
{
public:
using ValueType = T;
static_assert(std::is_same<ValueType, double>() || std::is_same<ValueType, bool>(),
"NumericSetting is only implemented for double and bool.");
NumericSetting(SettingValue<ValueType>* value, const NumericSettingDetails& details,
ValueType default_value, ValueType min_value, ValueType max_value)
: NumericSettingBase(details), m_value(*value), m_default_value(default_value),
m_min_value(min_value), m_max_value(max_value)
{
}
void LoadFromIni(const IniFile::Section& section, const std::string& group_name) override
{
ValueType value;
section.Get(group_name + m_details.ini_name, &value, m_default_value);
SetValue(value);
}
void SaveToIni(IniFile::Section& section, const std::string& group_name) const override
{
section.Set(group_name + m_details.ini_name, GetValue(), m_default_value);
}
ValueType GetValue() const { return m_value.GetValue(); }
void SetValue(ValueType value) { m_value.SetValue(value); }
ValueType GetDefaultValue() const { return m_default_value; }
ValueType GetMinValue() const { return m_min_value; }
ValueType GetMaxValue() const { return m_max_value; }
SettingType GetType() const override;
private:
SettingValue<ValueType>& m_value;
const ValueType m_default_value;
const ValueType m_min_value;
const ValueType m_max_value;
};
template <typename T>
class SettingValue
{
using ValueType = T;
friend class NumericSetting<T>;
public:
ValueType GetValue() const { return m_value; }
private:
void SetValue(ValueType value) { m_value = value; }
// Values are R/W by both UI and CPU threads.
std::atomic<ValueType> m_value;
};
} // namespace ControllerEmu

View File

@ -1,15 +0,0 @@
// Copyright 2017 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
namespace ControllerEmu
{
enum class SettingType
{
NORMAL, // normal settings are saved to configuration files
VIRTUAL, // virtual settings are not saved at all
};
} // namespace ControllerEmu

View File

@ -100,13 +100,13 @@ std::optional<u32> SquareStickGate::GetIdealCalibrationSampleCount() const
ReshapableInput::ReshapableInput(std::string name, std::string ui_name, GroupType type)
: ControlGroup(std::move(name), std::move(ui_name), type)
{
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Dead Zone"), 0, 0, 50));
AddDeadzoneSetting(&m_deadzone_setting, 50);
}
ControlState ReshapableInput::GetDeadzoneRadiusAtAngle(double angle) const
{
// FYI: deadzone is scaled by input radius which allows the shape to match.
return GetInputRadiusAtAngle(angle) * numeric_settings[SETTING_DEADZONE]->GetValue();
return GetInputRadiusAtAngle(angle) * GetDeadzonePercentage();
}
ControlState ReshapableInput::GetInputRadiusAtAngle(double angle) const
@ -120,6 +120,11 @@ ControlState ReshapableInput::GetInputRadiusAtAngle(double angle) const
return GetCalibrationDataRadiusAtAngle(m_calibration, angle);
}
ControlState ReshapableInput::GetDeadzonePercentage() const
{
return m_deadzone_setting.GetValue() / 100;
}
ControlState ReshapableInput::GetCalibrationDataRadiusAtAngle(const CalibrationData& data,
double angle)
{
@ -267,7 +272,7 @@ ReshapableInput::ReshapeData ReshapableInput::Reshape(ControlState x, ControlSta
}
// Apply deadzone as a percentage of the user-defined calibration shape/size:
const ControlState deadzone = numeric_settings[SETTING_DEADZONE]->GetValue();
const ControlState deadzone = GetDeadzonePercentage();
dist = std::max(0.0, dist - deadzone) / (1.0 - deadzone);
// Scale to the gate shape/radius:

View File

@ -11,6 +11,7 @@
#include "InputCommon/ControlReference/ControlReference.h"
#include "InputCommon/ControllerEmu/ControlGroup/ControlGroup.h"
#include "InputCommon/ControllerEmu/Setting/NumericSetting.h"
namespace ControllerEmu
{
@ -77,16 +78,12 @@ public:
using ReshapeData = Common::DVec2;
enum
{
SETTING_DEADZONE,
SETTING_COUNT,
};
// Angle is in radians and should be non-negative
ControlState GetDeadzoneRadiusAtAngle(double angle) const;
ControlState GetInputRadiusAtAngle(double angle) const;
ControlState GetDeadzonePercentage() const;
virtual ControlState GetGateRadiusAtAngle(double angle) const = 0;
virtual ReshapeData GetReshapableState(bool adjusted) = 0;
virtual ControlState GetDefaultInputRadiusAtAngle(double ang) const;
@ -108,6 +105,7 @@ private:
void SaveConfig(IniFile::Section*, const std::string&, const std::string&) override;
CalibrationData m_calibration;
SettingValue<double> m_deadzone_setting;
};
} // namespace ControllerEmu

View File

@ -52,7 +52,6 @@
<ClCompile Include="ControllerEmu\ControlGroup\Slider.cpp" />
<ClCompile Include="ControllerEmu\ControlGroup\Tilt.cpp" />
<ClCompile Include="ControllerEmu\ControlGroup\Triggers.cpp" />
<ClCompile Include="ControllerEmu\Setting\BooleanSetting.cpp" />
<ClCompile Include="ControllerEmu\Setting\NumericSetting.cpp" />
<ClCompile Include="ControllerInterface\ControllerInterface.cpp" />
<ClCompile Include="ControllerInterface\Device.cpp" />
@ -92,9 +91,7 @@
<ClInclude Include="ControllerEmu\ControlGroup\Slider.h" />
<ClInclude Include="ControllerEmu\ControlGroup\Tilt.h" />
<ClInclude Include="ControllerEmu\ControlGroup\Triggers.h" />
<ClInclude Include="ControllerEmu\Setting\BooleanSetting.h" />
<ClInclude Include="ControllerEmu\Setting\NumericSetting.h" />
<ClInclude Include="ControllerEmu\Setting\Setting.h" />
<ClInclude Include="ControllerInterface\ControllerInterface.h" />
<ClInclude Include="ControllerInterface\Device.h" />
<ClInclude Include="ControllerInterface\DInput\DInput.h" />
@ -123,4 +120,4 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
</Project>

View File

@ -77,9 +77,6 @@
<ClCompile Include="ControllerEmu\ControlGroup\Triggers.cpp">
<Filter>ControllerEmu\ControlGroup</Filter>
</ClCompile>
<ClCompile Include="ControllerEmu\Setting\BooleanSetting.cpp">
<Filter>ControllerEmu\Setting</Filter>
</ClCompile>
<ClCompile Include="ControllerEmu\Setting\NumericSetting.cpp">
<Filter>ControllerEmu\Setting</Filter>
</ClCompile>
@ -170,15 +167,9 @@
<ClInclude Include="ControllerEmu\ControlGroup\Triggers.h">
<Filter>ControllerEmu\ControlGroup</Filter>
</ClInclude>
<ClInclude Include="ControllerEmu\Setting\BooleanSetting.h">
<Filter>ControllerEmu\Setting</Filter>
</ClInclude>
<ClInclude Include="ControllerEmu\Setting\NumericSetting.h">
<Filter>ControllerEmu\Setting</Filter>
</ClInclude>
<ClInclude Include="ControllerEmu\Setting\Setting.h">
<Filter>ControllerEmu\Setting</Filter>
</ClInclude>
<ClInclude Include="ControllerInterface\DInput\DInput.h">
<Filter>ControllerInterface\DInput</Filter>
</ClInclude>
@ -223,4 +214,4 @@
<ItemGroup>
<Text Include="CMakeLists.txt" />
</ItemGroup>
</Project>
</Project>

View File

@ -13,6 +13,7 @@
#include "Core/HW/Wiimote.h"
#include "InputCommon/ControllerEmu/ControlGroup/ControlGroup.h"
#include "InputCommon/ControllerEmu/ControllerEmu.h"
#include "InputCommon/ControllerEmu/Setting/NumericSetting.h"
#include "InputCommon/ControllerInterface/ControllerInterface.h"
#include "InputCommon/InputConfig.h"
#include "InputCommon/InputProfile.h"
@ -81,13 +82,13 @@ bool InputConfig::LoadConfig(bool isGC)
#if defined(ANDROID)
// For use on android touchscreen IR pointer
// Check for IR values
if (control_section->Exists("IRWidth") && control_section->Exists("IRHeight") &&
control_section->Exists("IRCenter"))
if (control_section->Exists("IRTotalYaw") && control_section->Exists("IRTotalPitch") &&
control_section->Exists("IRVerticalOffset"))
{
use_ir_config = true;
control_section->Get("IRWidth", &ir_values[0]);
control_section->Get("IRHeight", &ir_values[1]);
control_section->Get("IRCenter", &ir_values[2]);
control_section->Get("IRTotalYaw", &ir_values[0]);
control_section->Get("IRTotalPitch", &ir_values[1]);
control_section->Get("IRVerticalOffset", &ir_values[2]);
}
#endif
}
@ -119,9 +120,9 @@ bool InputConfig::LoadConfig(bool isGC)
// Only set for wii pads
if (!isGC && use_ir_config)
{
config.Set("IR/Width", ir_values[0]);
config.Set("IR/Height", ir_values[1]);
config.Set("IR/Center", ir_values[2]);
config.Set("IR/Total Yaw", ir_values[0]);
config.Set("IR/Total Pitch", ir_values[1]);
config.Set("IR/Vertical Offset", ir_values[2]);
}
#endif
controller->LoadConfig(&config);