mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 06:09:50 -06:00
InputCommon: Clean up how numeric settings are handled. Add units of measure to UI. Eliminate hidden magic values of the IR cursor.
This commit is contained in:
@ -11,7 +11,6 @@
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#include "InputCommon/ControllerEmu/Control/Control.h"
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#include "InputCommon/ControllerEmu/ControlGroup/Attachments.h"
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#include "InputCommon/ControllerEmu/ControllerEmu.h"
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#include "InputCommon/ControllerEmu/Setting/BooleanSetting.h"
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#include "InputCommon/ControllerEmu/Setting/NumericSetting.h"
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namespace ControllerEmu
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@ -27,30 +26,26 @@ ControlGroup::ControlGroup(const std::string& name_, const std::string& ui_name_
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{
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}
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void ControlGroup::AddDeadzoneSetting(SettingValue<double>* value, double maximum_deadzone)
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{
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AddSetting(value,
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{_trans("Dead Zone"),
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// i18n: The percent symbol.
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_trans("%"),
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// i18n: Refers to the dead-zone setting of gamepad inputs.
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_trans("Input strength to ignore.")},
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0, 0, maximum_deadzone);
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}
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ControlGroup::~ControlGroup() = default;
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void ControlGroup::LoadConfig(IniFile::Section* sec, const std::string& defdev,
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const std::string& base)
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{
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std::string group(base + name + "/");
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const std::string group(base + name + "/");
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// settings
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for (auto& s : numeric_settings)
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{
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if (s->m_type == SettingType::VIRTUAL)
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continue;
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sec->Get(group + s->m_name, &s->m_value, s->m_default_value * 100);
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s->m_value /= 100;
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}
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for (auto& s : boolean_settings)
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{
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if (s->m_type == SettingType::VIRTUAL)
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continue;
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sec->Get(group + s->m_name, &s->m_value, s->m_default_value);
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}
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for (auto& setting : numeric_settings)
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setting->LoadFromIni(*sec, group);
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for (auto& c : controls)
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{
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@ -92,23 +87,10 @@ void ControlGroup::LoadConfig(IniFile::Section* sec, const std::string& defdev,
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void ControlGroup::SaveConfig(IniFile::Section* sec, const std::string& defdev,
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const std::string& base)
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{
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std::string group(base + name + "/");
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const std::string group(base + name + "/");
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for (auto& s : numeric_settings)
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{
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if (s->m_type == SettingType::VIRTUAL)
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continue;
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sec->Set(group + s->m_name, s->m_value * 100.0, s->m_default_value * 100.0);
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}
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for (auto& s : boolean_settings)
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{
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if (s->m_type == SettingType::VIRTUAL)
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continue;
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sec->Set(group + s->m_name, s->m_value, s->m_default_value);
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}
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for (auto& setting : numeric_settings)
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setting->SaveToIni(*sec, group);
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for (auto& c : controls)
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{
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@ -13,10 +13,17 @@
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namespace ControllerEmu
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{
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class BooleanSetting;
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class Control;
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class NumericSettingBase;
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struct NumericSettingDetails;
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template <typename T>
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class NumericSetting;
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template <typename T>
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class SettingValue;
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enum class GroupType
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{
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Other,
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@ -46,12 +53,22 @@ public:
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void SetControlExpression(int index, const std::string& expression);
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template <typename T>
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void AddSetting(SettingValue<T>* value, const NumericSettingDetails& details,
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std::common_type_t<T> default_value, std::common_type_t<T> min_value = {},
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std::common_type_t<T> max_value = T(100))
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{
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numeric_settings.emplace_back(
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std::make_unique<NumericSetting<T>>(value, details, default_value, min_value, max_value));
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}
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void AddDeadzoneSetting(SettingValue<double>* value, double maximum_deadzone);
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const std::string name;
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const std::string ui_name;
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const GroupType type;
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std::vector<std::unique_ptr<Control>> controls;
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std::vector<std::unique_ptr<NumericSetting>> numeric_settings;
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std::vector<std::unique_ptr<BooleanSetting>> boolean_settings;
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std::vector<std::unique_ptr<NumericSettingBase>> numeric_settings;
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};
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} // namespace ControllerEmu
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@ -16,7 +16,6 @@
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#include "InputCommon/ControllerEmu/Control/Control.h"
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#include "InputCommon/ControllerEmu/Control/Input.h"
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#include "InputCommon/ControllerEmu/ControllerEmu.h"
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#include "InputCommon/ControllerEmu/Setting/BooleanSetting.h"
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#include "InputCommon/ControllerEmu/Setting/NumericSetting.h"
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namespace ControllerEmu
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@ -32,12 +31,36 @@ Cursor::Cursor(const std::string& name_)
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controls.emplace_back(std::make_unique<Input>(Translate, _trans("Hide")));
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controls.emplace_back(std::make_unique<Input>(Translate, _trans("Recenter")));
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numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Center"), 0.5));
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numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Width"), 0.5));
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numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Height"), 0.5));
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// Default values are optimized for "Super Mario Galaxy 2".
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// This seems to be acceptable for a good number of games.
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boolean_settings.emplace_back(std::make_unique<BooleanSetting>(_trans("Relative Input"), false));
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boolean_settings.emplace_back(std::make_unique<BooleanSetting>(_trans("Auto-Hide"), false));
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AddSetting(&m_vertical_offset_setting,
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// i18n: Refers to a positional offset applied to an emulated wiimote.
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{_trans("Vertical Offset"),
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// i18n: The symbol/abbreviation for centimeters.
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_trans("cm")},
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10, -100, 100);
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AddSetting(&m_yaw_setting,
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// i18n: Refers to an amount of rotational movement about the "yaw" axis.
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{_trans("Total Yaw"),
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// i18n: The symbol/abbreviation for degrees (unit of angular measure).
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_trans("°"),
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// i18n: Refers to emulated wii remote movements.
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_trans("Total rotation about the yaw axis.")},
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15, 0, 180);
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AddSetting(&m_pitch_setting,
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// i18n: Refers to an amount of rotational movement about the "pitch" axis.
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{_trans("Total Pitch"),
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// i18n: The symbol/abbreviation for degrees (unit of angular measure).
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_trans("°"),
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// i18n: Refers to emulated wii remote movements.
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_trans("Total rotation about the pitch axis.")},
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15, 0, 180);
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AddSetting(&m_relative_setting, {_trans("Relative Input")}, false);
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AddSetting(&m_autohide_setting, {_trans("Auto-Hide")}, false);
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}
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Cursor::ReshapeData Cursor::GetReshapableState(bool adjusted)
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@ -81,7 +104,7 @@ Cursor::StateData Cursor::GetState(const bool adjusted)
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const double max_z_step = STEP_Z_PER_SEC / 1000.0 * ms_since_update;
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// Apply deadzone to z:
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const ControlState deadzone = numeric_settings[SETTING_DEADZONE]->GetValue();
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const ControlState deadzone = GetDeadzonePercentage();
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z = std::copysign(std::max(0.0, std::abs(z) - deadzone) / (1.0 - deadzone), z);
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// Smooth out z movement:
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@ -89,7 +112,7 @@ Cursor::StateData Cursor::GetState(const bool adjusted)
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m_state.z += MathUtil::Clamp(z - m_state.z, -max_z_step, max_z_step);
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// Relative input:
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if (boolean_settings[0]->GetValue())
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if (m_relative_setting.GetValue())
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{
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// Recenter:
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if (controls[7]->control_ref->State() > BUTTON_THRESHOLD)
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@ -112,12 +135,7 @@ Cursor::StateData Cursor::GetState(const bool adjusted)
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StateData result = m_state;
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// Adjust cursor according to settings:
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result.x *= (numeric_settings[SETTING_WIDTH]->GetValue() * 2);
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result.y *= (numeric_settings[SETTING_HEIGHT]->GetValue() * 2);
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result.y += (numeric_settings[SETTING_CENTER]->GetValue() - 0.5);
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const bool autohide = boolean_settings[1]->GetValue();
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const bool autohide = m_autohide_setting.GetValue();
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// Auto-hide timer:
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// TODO: should Z movement reset this?
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@ -144,4 +162,19 @@ Cursor::StateData Cursor::GetState(const bool adjusted)
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return result;
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}
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ControlState Cursor::GetTotalYaw() const
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{
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return m_yaw_setting.GetValue() * MathUtil::TAU / 360;
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}
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ControlState Cursor::GetTotalPitch() const
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{
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return m_pitch_setting.GetValue() * MathUtil::TAU / 360;
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}
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ControlState Cursor::GetVerticalOffset() const
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{
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return m_vertical_offset_setting.GetValue() / 100;
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}
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} // namespace ControllerEmu
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@ -22,13 +22,6 @@ public:
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ControlState z{};
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};
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enum
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{
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SETTING_CENTER = ReshapableInput::SETTING_COUNT,
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SETTING_WIDTH,
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SETTING_HEIGHT,
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};
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explicit Cursor(const std::string& name);
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ReshapeData GetReshapableState(bool adjusted) final override;
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@ -36,6 +29,15 @@ public:
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StateData GetState(bool adjusted);
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// Yaw movement in radians.
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ControlState GetTotalYaw() const;
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// Pitch movement in radians.
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ControlState GetTotalPitch() const;
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// Vertical offset in meters.
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ControlState GetVerticalOffset() const;
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private:
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// This is used to reduce the cursor speed for relative input
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// to something that makes sense with the default range.
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@ -59,5 +61,12 @@ private:
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using Clock = std::chrono::steady_clock;
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Clock::time_point m_last_update;
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SettingValue<double> m_yaw_setting;
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SettingValue<double> m_pitch_setting;
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SettingValue<double> m_vertical_offset_setting;
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SettingValue<bool> m_relative_setting;
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SettingValue<bool> m_autohide_setting;
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};
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} // namespace ControllerEmu
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@ -25,15 +25,30 @@ Force::Force(const std::string& name_) : ReshapableInput(name_, name_, GroupType
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controls.emplace_back(std::make_unique<Input>(Translate, _trans("Forward")));
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controls.emplace_back(std::make_unique<Input>(Translate, _trans("Backward")));
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// Maximum swing movement (centimeters).
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numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Distance"), 0.25, 1, 100));
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AddSetting(&m_distance_setting,
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{_trans("Distance"),
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// i18n: The symbol/abbreviation for centimeters.
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_trans("cm"),
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// i18n: Refering to emulated wii remote swing movement.
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_trans("Distance of travel from neutral position.")},
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25, 0, 100);
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// Maximum jerk (m/s^3).
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// i18n: "Jerk" as it relates to physics. The time derivative of acceleration.
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numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Jerk"), 5.0, 1, 1000));
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AddSetting(&m_jerk_setting,
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// i18n: "Jerk" as it relates to physics. The time derivative of acceleration.
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{_trans("Jerk"),
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// i18n: The symbol/abbreviation for meters per second to the 3rd power.
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_trans("m/s³"),
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// i18n: Refering to emulated wii remote swing movement.
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_trans("Maximum change in acceleration.")},
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500, 1, 1000);
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// Angle of twist applied at the extremities of the swing (degrees).
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numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Angle"), 0.45, 0, 180));
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AddSetting(&m_angle_setting,
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{_trans("Angle"),
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// i18n: The symbol/abbreviation for degrees (unit of angular measure).
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_trans("°"),
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// i18n: Refering to emulated wii remote swing movement.
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_trans("Rotation applied at extremities of swing.")},
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45, 0, 180);
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}
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Force::ReshapeData Force::GetReshapableState(bool adjusted)
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@ -56,7 +71,7 @@ Force::StateData Force::GetState(bool adjusted)
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if (adjusted)
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{
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// Apply deadzone to z.
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const ControlState deadzone = numeric_settings[SETTING_DEADZONE]->GetValue();
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const ControlState deadzone = GetDeadzonePercentage();
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z = std::copysign(std::max(0.0, std::abs(z) - deadzone) / (1.0 - deadzone), z);
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}
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@ -66,22 +81,22 @@ Force::StateData Force::GetState(bool adjusted)
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ControlState Force::GetGateRadiusAtAngle(double) const
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{
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// Just a circle of the configured distance:
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return numeric_settings[SETTING_DISTANCE]->GetValue();
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return GetMaxDistance();
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}
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ControlState Force::GetMaxJerk() const
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{
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return numeric_settings[SETTING_JERK]->GetValue() * 100;
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return m_jerk_setting.GetValue();
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}
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ControlState Force::GetTwistAngle() const
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{
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return numeric_settings[SETTING_ANGLE]->GetValue() * MathUtil::TAU / 3.60;
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return m_angle_setting.GetValue() * MathUtil::TAU / 360;
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}
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ControlState Force::GetMaxDistance() const
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{
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return numeric_settings[SETTING_DISTANCE]->GetValue();
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return m_distance_setting.GetValue() / 100;
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}
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ControlState Force::GetDefaultInputRadiusAtAngle(double) const
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@ -36,11 +36,8 @@ public:
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ControlState GetMaxDistance() const;
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private:
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enum
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{
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SETTING_DISTANCE = ReshapableInput::SETTING_COUNT,
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SETTING_JERK,
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SETTING_ANGLE,
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};
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SettingValue<double> m_distance_setting;
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SettingValue<double> m_jerk_setting;
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SettingValue<double> m_angle_setting;
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};
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} // namespace ControllerEmu
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@ -14,22 +14,28 @@
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#include "InputCommon/ControlReference/ControlReference.h"
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#include "InputCommon/ControllerEmu/Control/Control.h"
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#include "InputCommon/ControllerEmu/Setting/NumericSetting.h"
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namespace ControllerEmu
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{
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MixedTriggers::MixedTriggers(const std::string& name_)
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: ControlGroup(name_, GroupType::MixedTriggers)
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{
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numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Threshold"), 0.9));
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numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Dead Zone"), 0.0, 0, 25));
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AddSetting(&m_threshold_setting,
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{_trans("Threshold"),
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// i18n: The percent symbol.
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_trans("%"),
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// i18n: Refers to the "threshold" setting for pressure sensitive gamepad inputs.
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_trans("Input strength required for activation.")},
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90, 0, 100);
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AddDeadzoneSetting(&m_deadzone_setting, 25);
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}
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void MixedTriggers::GetState(u16* const digital, const u16* bitmasks, ControlState* analog,
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bool adjusted) const
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{
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const ControlState threshold = numeric_settings[SETTING_THRESHOLD]->GetValue();
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ControlState deadzone = numeric_settings[SETTING_DEADZONE]->GetValue();
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const ControlState threshold = GetThreshold();
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ControlState deadzone = GetDeadzone();
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// Return raw values. (used in UI)
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if (!adjusted)
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@ -63,12 +69,12 @@ void MixedTriggers::GetState(u16* const digital, const u16* bitmasks, ControlSta
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ControlState MixedTriggers::GetDeadzone() const
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{
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return numeric_settings[SETTING_DEADZONE]->GetValue();
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return m_deadzone_setting.GetValue() / 100;
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}
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ControlState MixedTriggers::GetThreshold() const
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{
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return numeric_settings[SETTING_THRESHOLD]->GetValue();
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return m_threshold_setting.GetValue() / 100;
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}
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} // namespace ControllerEmu
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|
@ -6,6 +6,7 @@
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#include <string>
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#include "InputCommon/ControllerEmu/ControlGroup/ControlGroup.h"
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#include "InputCommon/ControllerEmu/Setting/NumericSetting.h"
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#include "InputCommon/ControllerInterface/Device.h"
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namespace ControllerEmu
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@ -22,10 +23,7 @@ public:
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ControlState GetThreshold() const;
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private:
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enum
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{
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SETTING_THRESHOLD,
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SETTING_DEADZONE,
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};
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SettingValue<double> m_threshold_setting;
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SettingValue<double> m_deadzone_setting;
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};
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} // namespace ControllerEmu
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|
@ -13,7 +13,6 @@
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#include "InputCommon/ControlReference/ControlReference.h"
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#include "InputCommon/ControllerEmu/Control/Control.h"
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#include "InputCommon/ControllerEmu/Control/Input.h"
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#include "InputCommon/ControllerEmu/Setting/BooleanSetting.h"
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#include "InputCommon/ControllerEmu/Setting/NumericSetting.h"
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#include "VideoCommon/OnScreenDisplay.h"
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|
@ -13,7 +13,6 @@
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#include "InputCommon/ControllerEmu/Control/Control.h"
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#include "InputCommon/ControllerEmu/Control/Input.h"
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#include "InputCommon/ControllerEmu/ControllerEmu.h"
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#include "InputCommon/ControllerEmu/Setting/NumericSetting.h"
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namespace ControllerEmu
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{
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@ -23,7 +22,7 @@ Slider::Slider(const std::string& name_, const std::string& ui_name_)
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controls.emplace_back(std::make_unique<Input>(Translate, _trans("Left")));
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controls.emplace_back(std::make_unique<Input>(Translate, _trans("Right")));
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|
||||
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Dead Zone"), 0, 0, 50));
|
||||
AddDeadzoneSetting(&m_deadzone_setting, 50);
|
||||
}
|
||||
|
||||
Slider::Slider(const std::string& name_) : Slider(name_, name_)
|
||||
@ -32,7 +31,7 @@ Slider::Slider(const std::string& name_) : Slider(name_, name_)
|
||||
|
||||
Slider::StateData Slider::GetState()
|
||||
{
|
||||
const ControlState deadzone = numeric_settings[0]->GetValue();
|
||||
const ControlState deadzone = m_deadzone_setting.GetValue() / 100;
|
||||
const ControlState state = controls[1]->control_ref->State() - controls[0]->control_ref->State();
|
||||
|
||||
if (fabs(state) > deadzone)
|
||||
|
@ -5,7 +5,9 @@
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
|
||||
#include "InputCommon/ControllerEmu/ControlGroup/ControlGroup.h"
|
||||
#include "InputCommon/ControllerEmu/Setting/NumericSetting.h"
|
||||
#include "InputCommon/ControllerInterface/Device.h"
|
||||
|
||||
namespace ControllerEmu
|
||||
@ -22,5 +24,8 @@ public:
|
||||
explicit Slider(const std::string& name_);
|
||||
|
||||
StateData GetState();
|
||||
|
||||
private:
|
||||
SettingValue<double> m_deadzone_setting;
|
||||
};
|
||||
} // namespace ControllerEmu
|
||||
|
@ -24,7 +24,13 @@ Tilt::Tilt(const std::string& name_) : ReshapableInput(name_, name_, GroupType::
|
||||
|
||||
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Modifier")));
|
||||
|
||||
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Angle"), 0.9, 0, 180));
|
||||
AddSetting(&m_max_angle_setting,
|
||||
{_trans("Angle"),
|
||||
// i18n: The symbol/abbreviation for degrees (unit of angular measure).
|
||||
_trans("°"),
|
||||
// i18n: Refers to emulated wii remote movement.
|
||||
_trans("Maximum tilt angle.")},
|
||||
90, 0, 180);
|
||||
}
|
||||
|
||||
Tilt::ReshapeData Tilt::GetReshapableState(bool adjusted)
|
||||
@ -48,7 +54,7 @@ Tilt::StateData Tilt::GetState()
|
||||
|
||||
ControlState Tilt::GetGateRadiusAtAngle(double ang) const
|
||||
{
|
||||
const ControlState max_tilt_angle = numeric_settings[SETTING_MAX_ANGLE]->GetValue() / 1.8;
|
||||
const ControlState max_tilt_angle = m_max_angle_setting.GetValue() / 180;
|
||||
return SquareStickGate(max_tilt_angle).GetRadiusAtAngle(ang);
|
||||
}
|
||||
|
||||
|
@ -6,6 +6,7 @@
|
||||
|
||||
#include <string>
|
||||
|
||||
#include "InputCommon/ControllerEmu/Setting/NumericSetting.h"
|
||||
#include "InputCommon/ControllerEmu/StickGate.h"
|
||||
#include "InputCommon/ControllerInterface/Device.h"
|
||||
|
||||
@ -28,9 +29,6 @@ public:
|
||||
StateData GetState();
|
||||
|
||||
private:
|
||||
enum
|
||||
{
|
||||
SETTING_MAX_ANGLE = ReshapableInput::SETTING_COUNT,
|
||||
};
|
||||
SettingValue<double> m_max_angle_setting;
|
||||
};
|
||||
} // namespace ControllerEmu
|
||||
|
@ -18,13 +18,13 @@ namespace ControllerEmu
|
||||
{
|
||||
Triggers::Triggers(const std::string& name_) : ControlGroup(name_, GroupType::Triggers)
|
||||
{
|
||||
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Dead Zone"), 0, 0, 50));
|
||||
AddDeadzoneSetting(&m_deadzone_setting, 50);
|
||||
}
|
||||
|
||||
Triggers::StateData Triggers::GetState()
|
||||
{
|
||||
const size_t trigger_count = controls.size();
|
||||
const ControlState deadzone = numeric_settings[0]->GetValue();
|
||||
const ControlState deadzone = m_deadzone_setting.GetValue() / 100;
|
||||
|
||||
StateData result(trigger_count);
|
||||
for (size_t i = 0; i < trigger_count; ++i)
|
||||
|
@ -8,6 +8,7 @@
|
||||
#include <vector>
|
||||
|
||||
#include "InputCommon/ControllerEmu/ControlGroup/ControlGroup.h"
|
||||
#include "InputCommon/ControllerEmu/Setting/NumericSetting.h"
|
||||
#include "InputCommon/ControllerInterface/Device.h"
|
||||
|
||||
namespace ControllerEmu
|
||||
@ -26,5 +27,8 @@ public:
|
||||
explicit Triggers(const std::string& name);
|
||||
|
||||
StateData GetState();
|
||||
|
||||
private:
|
||||
SettingValue<double> m_deadzone_setting;
|
||||
};
|
||||
} // namespace ControllerEmu
|
||||
|
Reference in New Issue
Block a user