InputCommon: Clean up how numeric settings are handled. Add units of measure to UI. Eliminate hidden magic values of the IR cursor.

This commit is contained in:
Jordan Woyak
2019-03-26 19:31:03 -05:00
parent 75e74315e6
commit 5efb717873
55 changed files with 552 additions and 567 deletions

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@ -11,7 +11,6 @@
#include "InputCommon/ControllerEmu/Control/Control.h"
#include "InputCommon/ControllerEmu/ControlGroup/Attachments.h"
#include "InputCommon/ControllerEmu/ControllerEmu.h"
#include "InputCommon/ControllerEmu/Setting/BooleanSetting.h"
#include "InputCommon/ControllerEmu/Setting/NumericSetting.h"
namespace ControllerEmu
@ -27,30 +26,26 @@ ControlGroup::ControlGroup(const std::string& name_, const std::string& ui_name_
{
}
void ControlGroup::AddDeadzoneSetting(SettingValue<double>* value, double maximum_deadzone)
{
AddSetting(value,
{_trans("Dead Zone"),
// i18n: The percent symbol.
_trans("%"),
// i18n: Refers to the dead-zone setting of gamepad inputs.
_trans("Input strength to ignore.")},
0, 0, maximum_deadzone);
}
ControlGroup::~ControlGroup() = default;
void ControlGroup::LoadConfig(IniFile::Section* sec, const std::string& defdev,
const std::string& base)
{
std::string group(base + name + "/");
const std::string group(base + name + "/");
// settings
for (auto& s : numeric_settings)
{
if (s->m_type == SettingType::VIRTUAL)
continue;
sec->Get(group + s->m_name, &s->m_value, s->m_default_value * 100);
s->m_value /= 100;
}
for (auto& s : boolean_settings)
{
if (s->m_type == SettingType::VIRTUAL)
continue;
sec->Get(group + s->m_name, &s->m_value, s->m_default_value);
}
for (auto& setting : numeric_settings)
setting->LoadFromIni(*sec, group);
for (auto& c : controls)
{
@ -92,23 +87,10 @@ void ControlGroup::LoadConfig(IniFile::Section* sec, const std::string& defdev,
void ControlGroup::SaveConfig(IniFile::Section* sec, const std::string& defdev,
const std::string& base)
{
std::string group(base + name + "/");
const std::string group(base + name + "/");
for (auto& s : numeric_settings)
{
if (s->m_type == SettingType::VIRTUAL)
continue;
sec->Set(group + s->m_name, s->m_value * 100.0, s->m_default_value * 100.0);
}
for (auto& s : boolean_settings)
{
if (s->m_type == SettingType::VIRTUAL)
continue;
sec->Set(group + s->m_name, s->m_value, s->m_default_value);
}
for (auto& setting : numeric_settings)
setting->SaveToIni(*sec, group);
for (auto& c : controls)
{

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@ -13,10 +13,17 @@
namespace ControllerEmu
{
class BooleanSetting;
class Control;
class NumericSettingBase;
struct NumericSettingDetails;
template <typename T>
class NumericSetting;
template <typename T>
class SettingValue;
enum class GroupType
{
Other,
@ -46,12 +53,22 @@ public:
void SetControlExpression(int index, const std::string& expression);
template <typename T>
void AddSetting(SettingValue<T>* value, const NumericSettingDetails& details,
std::common_type_t<T> default_value, std::common_type_t<T> min_value = {},
std::common_type_t<T> max_value = T(100))
{
numeric_settings.emplace_back(
std::make_unique<NumericSetting<T>>(value, details, default_value, min_value, max_value));
}
void AddDeadzoneSetting(SettingValue<double>* value, double maximum_deadzone);
const std::string name;
const std::string ui_name;
const GroupType type;
std::vector<std::unique_ptr<Control>> controls;
std::vector<std::unique_ptr<NumericSetting>> numeric_settings;
std::vector<std::unique_ptr<BooleanSetting>> boolean_settings;
std::vector<std::unique_ptr<NumericSettingBase>> numeric_settings;
};
} // namespace ControllerEmu

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@ -16,7 +16,6 @@
#include "InputCommon/ControllerEmu/Control/Control.h"
#include "InputCommon/ControllerEmu/Control/Input.h"
#include "InputCommon/ControllerEmu/ControllerEmu.h"
#include "InputCommon/ControllerEmu/Setting/BooleanSetting.h"
#include "InputCommon/ControllerEmu/Setting/NumericSetting.h"
namespace ControllerEmu
@ -32,12 +31,36 @@ Cursor::Cursor(const std::string& name_)
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Hide")));
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Recenter")));
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Center"), 0.5));
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Width"), 0.5));
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Height"), 0.5));
// Default values are optimized for "Super Mario Galaxy 2".
// This seems to be acceptable for a good number of games.
boolean_settings.emplace_back(std::make_unique<BooleanSetting>(_trans("Relative Input"), false));
boolean_settings.emplace_back(std::make_unique<BooleanSetting>(_trans("Auto-Hide"), false));
AddSetting(&m_vertical_offset_setting,
// i18n: Refers to a positional offset applied to an emulated wiimote.
{_trans("Vertical Offset"),
// i18n: The symbol/abbreviation for centimeters.
_trans("cm")},
10, -100, 100);
AddSetting(&m_yaw_setting,
// i18n: Refers to an amount of rotational movement about the "yaw" axis.
{_trans("Total Yaw"),
// i18n: The symbol/abbreviation for degrees (unit of angular measure).
_trans("°"),
// i18n: Refers to emulated wii remote movements.
_trans("Total rotation about the yaw axis.")},
15, 0, 180);
AddSetting(&m_pitch_setting,
// i18n: Refers to an amount of rotational movement about the "pitch" axis.
{_trans("Total Pitch"),
// i18n: The symbol/abbreviation for degrees (unit of angular measure).
_trans("°"),
// i18n: Refers to emulated wii remote movements.
_trans("Total rotation about the pitch axis.")},
15, 0, 180);
AddSetting(&m_relative_setting, {_trans("Relative Input")}, false);
AddSetting(&m_autohide_setting, {_trans("Auto-Hide")}, false);
}
Cursor::ReshapeData Cursor::GetReshapableState(bool adjusted)
@ -81,7 +104,7 @@ Cursor::StateData Cursor::GetState(const bool adjusted)
const double max_z_step = STEP_Z_PER_SEC / 1000.0 * ms_since_update;
// Apply deadzone to z:
const ControlState deadzone = numeric_settings[SETTING_DEADZONE]->GetValue();
const ControlState deadzone = GetDeadzonePercentage();
z = std::copysign(std::max(0.0, std::abs(z) - deadzone) / (1.0 - deadzone), z);
// Smooth out z movement:
@ -89,7 +112,7 @@ Cursor::StateData Cursor::GetState(const bool adjusted)
m_state.z += MathUtil::Clamp(z - m_state.z, -max_z_step, max_z_step);
// Relative input:
if (boolean_settings[0]->GetValue())
if (m_relative_setting.GetValue())
{
// Recenter:
if (controls[7]->control_ref->State() > BUTTON_THRESHOLD)
@ -112,12 +135,7 @@ Cursor::StateData Cursor::GetState(const bool adjusted)
StateData result = m_state;
// Adjust cursor according to settings:
result.x *= (numeric_settings[SETTING_WIDTH]->GetValue() * 2);
result.y *= (numeric_settings[SETTING_HEIGHT]->GetValue() * 2);
result.y += (numeric_settings[SETTING_CENTER]->GetValue() - 0.5);
const bool autohide = boolean_settings[1]->GetValue();
const bool autohide = m_autohide_setting.GetValue();
// Auto-hide timer:
// TODO: should Z movement reset this?
@ -144,4 +162,19 @@ Cursor::StateData Cursor::GetState(const bool adjusted)
return result;
}
ControlState Cursor::GetTotalYaw() const
{
return m_yaw_setting.GetValue() * MathUtil::TAU / 360;
}
ControlState Cursor::GetTotalPitch() const
{
return m_pitch_setting.GetValue() * MathUtil::TAU / 360;
}
ControlState Cursor::GetVerticalOffset() const
{
return m_vertical_offset_setting.GetValue() / 100;
}
} // namespace ControllerEmu

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@ -22,13 +22,6 @@ public:
ControlState z{};
};
enum
{
SETTING_CENTER = ReshapableInput::SETTING_COUNT,
SETTING_WIDTH,
SETTING_HEIGHT,
};
explicit Cursor(const std::string& name);
ReshapeData GetReshapableState(bool adjusted) final override;
@ -36,6 +29,15 @@ public:
StateData GetState(bool adjusted);
// Yaw movement in radians.
ControlState GetTotalYaw() const;
// Pitch movement in radians.
ControlState GetTotalPitch() const;
// Vertical offset in meters.
ControlState GetVerticalOffset() const;
private:
// This is used to reduce the cursor speed for relative input
// to something that makes sense with the default range.
@ -59,5 +61,12 @@ private:
using Clock = std::chrono::steady_clock;
Clock::time_point m_last_update;
SettingValue<double> m_yaw_setting;
SettingValue<double> m_pitch_setting;
SettingValue<double> m_vertical_offset_setting;
SettingValue<bool> m_relative_setting;
SettingValue<bool> m_autohide_setting;
};
} // namespace ControllerEmu

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@ -25,15 +25,30 @@ Force::Force(const std::string& name_) : ReshapableInput(name_, name_, GroupType
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Forward")));
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Backward")));
// Maximum swing movement (centimeters).
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Distance"), 0.25, 1, 100));
AddSetting(&m_distance_setting,
{_trans("Distance"),
// i18n: The symbol/abbreviation for centimeters.
_trans("cm"),
// i18n: Refering to emulated wii remote swing movement.
_trans("Distance of travel from neutral position.")},
25, 0, 100);
// Maximum jerk (m/s^3).
// i18n: "Jerk" as it relates to physics. The time derivative of acceleration.
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Jerk"), 5.0, 1, 1000));
AddSetting(&m_jerk_setting,
// i18n: "Jerk" as it relates to physics. The time derivative of acceleration.
{_trans("Jerk"),
// i18n: The symbol/abbreviation for meters per second to the 3rd power.
_trans("m/s³"),
// i18n: Refering to emulated wii remote swing movement.
_trans("Maximum change in acceleration.")},
500, 1, 1000);
// Angle of twist applied at the extremities of the swing (degrees).
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Angle"), 0.45, 0, 180));
AddSetting(&m_angle_setting,
{_trans("Angle"),
// i18n: The symbol/abbreviation for degrees (unit of angular measure).
_trans("°"),
// i18n: Refering to emulated wii remote swing movement.
_trans("Rotation applied at extremities of swing.")},
45, 0, 180);
}
Force::ReshapeData Force::GetReshapableState(bool adjusted)
@ -56,7 +71,7 @@ Force::StateData Force::GetState(bool adjusted)
if (adjusted)
{
// Apply deadzone to z.
const ControlState deadzone = numeric_settings[SETTING_DEADZONE]->GetValue();
const ControlState deadzone = GetDeadzonePercentage();
z = std::copysign(std::max(0.0, std::abs(z) - deadzone) / (1.0 - deadzone), z);
}
@ -66,22 +81,22 @@ Force::StateData Force::GetState(bool adjusted)
ControlState Force::GetGateRadiusAtAngle(double) const
{
// Just a circle of the configured distance:
return numeric_settings[SETTING_DISTANCE]->GetValue();
return GetMaxDistance();
}
ControlState Force::GetMaxJerk() const
{
return numeric_settings[SETTING_JERK]->GetValue() * 100;
return m_jerk_setting.GetValue();
}
ControlState Force::GetTwistAngle() const
{
return numeric_settings[SETTING_ANGLE]->GetValue() * MathUtil::TAU / 3.60;
return m_angle_setting.GetValue() * MathUtil::TAU / 360;
}
ControlState Force::GetMaxDistance() const
{
return numeric_settings[SETTING_DISTANCE]->GetValue();
return m_distance_setting.GetValue() / 100;
}
ControlState Force::GetDefaultInputRadiusAtAngle(double) const

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@ -36,11 +36,8 @@ public:
ControlState GetMaxDistance() const;
private:
enum
{
SETTING_DISTANCE = ReshapableInput::SETTING_COUNT,
SETTING_JERK,
SETTING_ANGLE,
};
SettingValue<double> m_distance_setting;
SettingValue<double> m_jerk_setting;
SettingValue<double> m_angle_setting;
};
} // namespace ControllerEmu

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@ -14,22 +14,28 @@
#include "InputCommon/ControlReference/ControlReference.h"
#include "InputCommon/ControllerEmu/Control/Control.h"
#include "InputCommon/ControllerEmu/Setting/NumericSetting.h"
namespace ControllerEmu
{
MixedTriggers::MixedTriggers(const std::string& name_)
: ControlGroup(name_, GroupType::MixedTriggers)
{
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Threshold"), 0.9));
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Dead Zone"), 0.0, 0, 25));
AddSetting(&m_threshold_setting,
{_trans("Threshold"),
// i18n: The percent symbol.
_trans("%"),
// i18n: Refers to the "threshold" setting for pressure sensitive gamepad inputs.
_trans("Input strength required for activation.")},
90, 0, 100);
AddDeadzoneSetting(&m_deadzone_setting, 25);
}
void MixedTriggers::GetState(u16* const digital, const u16* bitmasks, ControlState* analog,
bool adjusted) const
{
const ControlState threshold = numeric_settings[SETTING_THRESHOLD]->GetValue();
ControlState deadzone = numeric_settings[SETTING_DEADZONE]->GetValue();
const ControlState threshold = GetThreshold();
ControlState deadzone = GetDeadzone();
// Return raw values. (used in UI)
if (!adjusted)
@ -63,12 +69,12 @@ void MixedTriggers::GetState(u16* const digital, const u16* bitmasks, ControlSta
ControlState MixedTriggers::GetDeadzone() const
{
return numeric_settings[SETTING_DEADZONE]->GetValue();
return m_deadzone_setting.GetValue() / 100;
}
ControlState MixedTriggers::GetThreshold() const
{
return numeric_settings[SETTING_THRESHOLD]->GetValue();
return m_threshold_setting.GetValue() / 100;
}
} // namespace ControllerEmu

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@ -6,6 +6,7 @@
#include <string>
#include "InputCommon/ControllerEmu/ControlGroup/ControlGroup.h"
#include "InputCommon/ControllerEmu/Setting/NumericSetting.h"
#include "InputCommon/ControllerInterface/Device.h"
namespace ControllerEmu
@ -22,10 +23,7 @@ public:
ControlState GetThreshold() const;
private:
enum
{
SETTING_THRESHOLD,
SETTING_DEADZONE,
};
SettingValue<double> m_threshold_setting;
SettingValue<double> m_deadzone_setting;
};
} // namespace ControllerEmu

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@ -13,7 +13,6 @@
#include "InputCommon/ControlReference/ControlReference.h"
#include "InputCommon/ControllerEmu/Control/Control.h"
#include "InputCommon/ControllerEmu/Control/Input.h"
#include "InputCommon/ControllerEmu/Setting/BooleanSetting.h"
#include "InputCommon/ControllerEmu/Setting/NumericSetting.h"
#include "VideoCommon/OnScreenDisplay.h"

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@ -13,7 +13,6 @@
#include "InputCommon/ControllerEmu/Control/Control.h"
#include "InputCommon/ControllerEmu/Control/Input.h"
#include "InputCommon/ControllerEmu/ControllerEmu.h"
#include "InputCommon/ControllerEmu/Setting/NumericSetting.h"
namespace ControllerEmu
{
@ -23,7 +22,7 @@ Slider::Slider(const std::string& name_, const std::string& ui_name_)
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Left")));
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Right")));
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Dead Zone"), 0, 0, 50));
AddDeadzoneSetting(&m_deadzone_setting, 50);
}
Slider::Slider(const std::string& name_) : Slider(name_, name_)
@ -32,7 +31,7 @@ Slider::Slider(const std::string& name_) : Slider(name_, name_)
Slider::StateData Slider::GetState()
{
const ControlState deadzone = numeric_settings[0]->GetValue();
const ControlState deadzone = m_deadzone_setting.GetValue() / 100;
const ControlState state = controls[1]->control_ref->State() - controls[0]->control_ref->State();
if (fabs(state) > deadzone)

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@ -5,7 +5,9 @@
#pragma once
#include <string>
#include "InputCommon/ControllerEmu/ControlGroup/ControlGroup.h"
#include "InputCommon/ControllerEmu/Setting/NumericSetting.h"
#include "InputCommon/ControllerInterface/Device.h"
namespace ControllerEmu
@ -22,5 +24,8 @@ public:
explicit Slider(const std::string& name_);
StateData GetState();
private:
SettingValue<double> m_deadzone_setting;
};
} // namespace ControllerEmu

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@ -24,7 +24,13 @@ Tilt::Tilt(const std::string& name_) : ReshapableInput(name_, name_, GroupType::
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Modifier")));
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Angle"), 0.9, 0, 180));
AddSetting(&m_max_angle_setting,
{_trans("Angle"),
// i18n: The symbol/abbreviation for degrees (unit of angular measure).
_trans("°"),
// i18n: Refers to emulated wii remote movement.
_trans("Maximum tilt angle.")},
90, 0, 180);
}
Tilt::ReshapeData Tilt::GetReshapableState(bool adjusted)
@ -48,7 +54,7 @@ Tilt::StateData Tilt::GetState()
ControlState Tilt::GetGateRadiusAtAngle(double ang) const
{
const ControlState max_tilt_angle = numeric_settings[SETTING_MAX_ANGLE]->GetValue() / 1.8;
const ControlState max_tilt_angle = m_max_angle_setting.GetValue() / 180;
return SquareStickGate(max_tilt_angle).GetRadiusAtAngle(ang);
}

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@ -6,6 +6,7 @@
#include <string>
#include "InputCommon/ControllerEmu/Setting/NumericSetting.h"
#include "InputCommon/ControllerEmu/StickGate.h"
#include "InputCommon/ControllerInterface/Device.h"
@ -28,9 +29,6 @@ public:
StateData GetState();
private:
enum
{
SETTING_MAX_ANGLE = ReshapableInput::SETTING_COUNT,
};
SettingValue<double> m_max_angle_setting;
};
} // namespace ControllerEmu

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@ -18,13 +18,13 @@ namespace ControllerEmu
{
Triggers::Triggers(const std::string& name_) : ControlGroup(name_, GroupType::Triggers)
{
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Dead Zone"), 0, 0, 50));
AddDeadzoneSetting(&m_deadzone_setting, 50);
}
Triggers::StateData Triggers::GetState()
{
const size_t trigger_count = controls.size();
const ControlState deadzone = numeric_settings[0]->GetValue();
const ControlState deadzone = m_deadzone_setting.GetValue() / 100;
StateData result(trigger_count);
for (size_t i = 0; i < trigger_count; ++i)

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@ -8,6 +8,7 @@
#include <vector>
#include "InputCommon/ControllerEmu/ControlGroup/ControlGroup.h"
#include "InputCommon/ControllerEmu/Setting/NumericSetting.h"
#include "InputCommon/ControllerInterface/Device.h"
namespace ControllerEmu
@ -26,5 +27,8 @@ public:
explicit Triggers(const std::string& name);
StateData GetState();
private:
SettingValue<double> m_deadzone_setting;
};
} // namespace ControllerEmu