InputCommon: Clean up how numeric settings are handled. Add units of measure to UI. Eliminate hidden magic values of the IR cursor.

This commit is contained in:
Jordan Woyak
2019-03-26 19:31:03 -05:00
parent 75e74315e6
commit 5efb717873
55 changed files with 552 additions and 567 deletions

View File

@ -18,13 +18,13 @@ namespace ControllerEmu
{
Triggers::Triggers(const std::string& name_) : ControlGroup(name_, GroupType::Triggers)
{
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Dead Zone"), 0, 0, 50));
AddDeadzoneSetting(&m_deadzone_setting, 50);
}
Triggers::StateData Triggers::GetState()
{
const size_t trigger_count = controls.size();
const ControlState deadzone = numeric_settings[0]->GetValue();
const ControlState deadzone = m_deadzone_setting.GetValue() / 100;
StateData result(trigger_count);
for (size_t i = 0; i < trigger_count; ++i)