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Fifo: Create a "Fifo" namespace.
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@ -264,7 +264,7 @@ void Stop() // - Hammertime!
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s_is_stopping = true;
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EmulatorState(false);
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Fifo::EmulatorState(false);
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INFO_LOG(CONSOLE, "Stop [Main Thread]\t\t---- Shutting down ----");
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@ -536,7 +536,7 @@ void EmuThread()
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s_cpu_thread = std::thread(cpuThreadFunc);
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// become the GPU thread
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RunGpuLoop();
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Fifo::RunGpuLoop();
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// We have now exited the Video Loop
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INFO_LOG(CONSOLE, "%s", StopMessage(false, "Video Loop Ended").c_str());
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@ -738,7 +738,7 @@ bool PauseAndLock(bool doLock, bool unpauseOnUnlock)
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DSP::GetDSPEmulator()->PauseAndLock(doLock, unpauseOnUnlock);
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// video has to come after CPU, because CPU thread can wait for video thread (s_efbAccessRequested).
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Fifo_PauseAndLock(doLock, unpauseOnUnlock);
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Fifo::PauseAndLock(doLock, unpauseOnUnlock);
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#if defined(__LIBUSB__) || defined(_WIN32)
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GCAdapter::ResetRumble();
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@ -890,7 +890,7 @@ void UpdateWantDeterminism(bool initial)
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g_want_determinism = new_want_determinism;
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WiiSockMan::GetInstance().UpdateWantDeterminism(new_want_determinism);
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Fifo_UpdateWantDeterminism(new_want_determinism);
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Fifo::UpdateWantDeterminism(new_want_determinism);
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// We need to clear the cache because some parts of the JIT depend on want_determinism, e.g. use of FMA.
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JitInterface::ClearCache();
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Common::InitializeWiiRoot(g_want_determinism);
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