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Fifo: Create a "Fifo" namespace.
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@ -128,7 +128,7 @@ static void VICallback(u64 userdata, int cyclesLate)
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static void CPCallback(u64 userdata, int cyclesLate)
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{
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u64 now = CoreTiming::GetTicks();
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int next = Fifo_Update((int)(now - s_last_sync_gpu_tick));
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int next = Fifo::Update((int)(now - s_last_sync_gpu_tick));
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s_last_sync_gpu_tick = now;
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if (next > 0)
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@ -181,7 +181,7 @@ static void PatchEngineCallback(u64 userdata, int cyclesLate)
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static void ThrottleCallback(u64 last_time, int cyclesLate)
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{
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// Allow the GPU thread to sleep. Setting this flag here limits the wakeups to 1 kHz.
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GpuMaySleep();
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Fifo::GpuMaySleep();
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u32 time = Common::Timer::GetTimeMs();
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