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Fifo: Create a "Fifo" namespace.
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@ -718,7 +718,7 @@ void formatBufferDump(const u8* in, u8* out, int w, int h, int p)
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// This function has the final picture. We adjust the aspect ratio here.
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void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, const EFBRectangle& rc, float Gamma)
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{
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if (g_bSkipCurrentFrame || (!XFBWrited && !g_ActiveConfig.RealXFBEnabled()) || !fbWidth || !fbHeight)
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if (Fifo::g_bSkipCurrentFrame || (!XFBWrited && !g_ActiveConfig.RealXFBEnabled()) || !fbWidth || !fbHeight)
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{
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if (SConfig::GetInstance().m_DumpFrames && !frame_data.empty())
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AVIDump::AddFrame(&frame_data[0], fbWidth, fbHeight);
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@ -183,7 +183,7 @@ void VideoBackend::Video_Prepare()
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// VideoCommon
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BPInit();
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Fifo_Init();
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Fifo::Init();
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IndexGenerator::Init();
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VertexLoaderManager::Init();
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OpcodeDecoder_Init();
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@ -206,7 +206,7 @@ void VideoBackend::Shutdown()
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if (g_renderer)
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{
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// VideoCommon
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Fifo_Shutdown();
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Fifo::Shutdown();
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CommandProcessor::Shutdown();
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GeometryShaderManager::Shutdown();
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PixelShaderManager::Shutdown();
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