Fifo: Create a "Fifo" namespace.

This commit is contained in:
degasus
2016-01-12 22:44:58 +01:00
parent c3481a576b
commit 5f244abf28
23 changed files with 81 additions and 72 deletions

View File

@ -718,7 +718,7 @@ void formatBufferDump(const u8* in, u8* out, int w, int h, int p)
// This function has the final picture. We adjust the aspect ratio here.
void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, const EFBRectangle& rc, float Gamma)
{
if (g_bSkipCurrentFrame || (!XFBWrited && !g_ActiveConfig.RealXFBEnabled()) || !fbWidth || !fbHeight)
if (Fifo::g_bSkipCurrentFrame || (!XFBWrited && !g_ActiveConfig.RealXFBEnabled()) || !fbWidth || !fbHeight)
{
if (SConfig::GetInstance().m_DumpFrames && !frame_data.empty())
AVIDump::AddFrame(&frame_data[0], fbWidth, fbHeight);

View File

@ -183,7 +183,7 @@ void VideoBackend::Video_Prepare()
// VideoCommon
BPInit();
Fifo_Init();
Fifo::Init();
IndexGenerator::Init();
VertexLoaderManager::Init();
OpcodeDecoder_Init();
@ -206,7 +206,7 @@ void VideoBackend::Shutdown()
if (g_renderer)
{
// VideoCommon
Fifo_Shutdown();
Fifo::Shutdown();
CommandProcessor::Shutdown();
GeometryShaderManager::Shutdown();
PixelShaderManager::Shutdown();