Fixed crash: when you try to change pad in config dialog

Fixed issue: XInput trigger source cannot be selected
Added proper close of SDL_Joystick

But still nJoy and Wiimote cannot share the same gamepad. It needs to be figured out how to do it with SDL.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4686 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
ayuanx
2009-12-13 04:31:38 +00:00
parent d476048359
commit 5f47aa7bb1
6 changed files with 37 additions and 40 deletions

View File

@ -120,7 +120,7 @@ WiimotePadConfigDialog::WiimotePadConfigDialog(wxWindow *parent, wxWindowID id,
// Start the permanent timer
const int TimesPerSecond = 10;
m_UpdatePadTimer->Start( floor((double)(1000 / TimesPerSecond)) );
m_UpdatePadTimer->Start(1000 / TimesPerSecond);
#endif
ControlsCreated = false;
@ -254,7 +254,7 @@ void WiimotePadConfigDialog::DoSave(bool ChangePad, int Slot)
if(ChangePad)
{
// Since we are selecting the pad to save to by the Id we can't update it when we change the pad
for(int i = 0; i < 4; i++)
for(int i = 0; i < 1; i++) // Only got 1 wiimote yet
SaveButtonMapping(i, true);
// Save the settings for the current pad
g_Config.Save(Slot);
@ -264,7 +264,7 @@ void WiimotePadConfigDialog::DoSave(bool ChangePad, int Slot)
else
{
// Update PadMapping[] from the GUI controls
for(int i = 0; i < 4; i++)
for(int i = 0; i < 1; i++) // Only got 1 wiimote yet
SaveButtonMapping(i);
g_Config.Save(Slot);
}
@ -975,6 +975,7 @@ void WiimotePadConfigDialog::GeneralSettingsChanged(wxCommandEvent& event)
case IDC_RUMBLE_STRENGTH:
case IDC_TILT_INVERT_ROLL:
case IDC_TILT_INVERT_PITCH:
case IDC_TRIGGER_TYPE:
SaveButtonMappingAll(Page);
break;
}