mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-24 14:49:42 -06:00
Handle screenshot saving in RenderBase. Removes dependency on D3DX11 for screenshots (texture dumping is still broken).
This commit is contained in:
@ -11,9 +11,6 @@
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#include <cstdio>
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#include "GLUtil.h"
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#if defined(HAVE_WX) && HAVE_WX
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#include "WxUtils.h"
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#endif
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#include "FileUtil.h"
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@ -62,10 +59,6 @@
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#include "AVIDump.h"
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#endif
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#if defined(HAVE_WX) && HAVE_WX
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#include <wx/image.h>
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#endif
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// glew1.8 doesn't define KHR_debug
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#ifndef GL_DEBUG_OUTPUT
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#define GL_DEBUG_OUTPUT 0x92E0
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@ -78,17 +71,6 @@ void VideoConfig::UpdateProjectionHack()
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}
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#if defined(HAVE_WX) && HAVE_WX
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// Screenshot thread struct
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typedef struct
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{
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int W, H;
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std::string filename;
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wxImage *img;
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} ScrStrct;
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#endif
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int OSDInternalW, OSDInternalH;
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namespace OGL
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@ -127,10 +109,6 @@ static u32 s_blendMode;
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static bool s_vsync;
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#if defined(HAVE_WX) && HAVE_WX
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static std::thread scrshotThread;
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#endif
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// EFB cache related
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static const u32 EFB_CACHE_RECT_SIZE = 64; // Cache 64x64 blocks.
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static const u32 EFB_CACHE_WIDTH = (EFB_WIDTH + EFB_CACHE_RECT_SIZE - 1) / EFB_CACHE_RECT_SIZE; // round up
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@ -626,11 +604,6 @@ Renderer::Renderer()
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Renderer::~Renderer()
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{
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#if defined(HAVE_WX) && HAVE_WX
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if (scrshotThread.joinable())
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scrshotThread.join();
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#endif
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}
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void Renderer::Shutdown()
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@ -1406,11 +1379,8 @@ void Renderer::Swap(u32 xfbAddr, u32 fbWidth, u32 fbHeight,const EFBRectangle& r
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// Save screenshot
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if (s_bScreenshot)
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{
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std::lock_guard<std::mutex> lk(s_criticalScreenshot);
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SaveScreenshot(s_sScreenshotName, flipped_trc);
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TakeScreenshot(flipped_trc);
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// Reset settings
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s_sScreenshotName.clear();
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s_bScreenshot = false;
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}
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// Frame dumps are handled a little differently in Windows
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@ -1788,71 +1758,22 @@ void Renderer::SetInterlacingMode()
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void Renderer::FlipImageData(u8 *data, int w, int h)
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{
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// Flip image upside down. Damn OpenGL.
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// XXX make this faster
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u8* __restrict top = data;
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u8* bot = data + w * h * 3;
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for (int y = 0; y < h / 2; y++)
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{
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for(int x = 0; x < w; x++)
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size_t stride = w * 3;
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bot -= stride;
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u8* __restrict brow = bot;
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for(size_t x = 0; x < stride; x++)
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{
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std::swap(data[(y * w + x) * 3], data[((h - 1 - y) * w + x) * 3]);
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std::swap(data[(y * w + x) * 3 + 1], data[((h - 1 - y) * w + x) * 3 + 1]);
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std::swap(data[(y * w + x) * 3 + 2], data[((h - 1 - y) * w + x) * 3 + 2]);
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std::swap(*top++, *brow++);
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}
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}
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}
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}
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// TODO: remove
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extern bool g_aspect_wide;
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#if defined(HAVE_WX) && HAVE_WX
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void TakeScreenshot(ScrStrct* threadStruct)
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{
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// These will contain the final image size
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float FloatW = (float)threadStruct->W;
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float FloatH = (float)threadStruct->H;
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// Handle aspect ratio for the final ScrStrct to look exactly like what's on screen.
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if (g_ActiveConfig.iAspectRatio != ASPECT_STRETCH)
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{
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bool use16_9 = g_aspect_wide;
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// Check for force-settings and override.
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if (g_ActiveConfig.iAspectRatio == ASPECT_FORCE_16_9)
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use16_9 = true;
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else if (g_ActiveConfig.iAspectRatio == ASPECT_FORCE_4_3)
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use16_9 = false;
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float Ratio = (FloatW / FloatH) / (!use16_9 ? (4.0f / 3.0f) : (16.0f / 9.0f));
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// If ratio > 1 the picture is too wide and we have to limit the width.
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if (Ratio > 1)
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FloatW /= Ratio;
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// ratio == 1 or the image is too high, we have to limit the height.
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else
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FloatH *= Ratio;
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// This is a bit expensive on high resolutions
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threadStruct->img->Rescale((int)FloatW, (int)FloatH, wxIMAGE_QUALITY_HIGH);
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}
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// Save the screenshot and finally kill the wxImage object
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// This is really expensive when saving to PNG, but not at all when using BMP
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threadStruct->img->SaveFile(StrToWxStr(threadStruct->filename),
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wxBITMAP_TYPE_PNG);
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threadStruct->img->Destroy();
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// Show success messages
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OSD::AddMessage(StringFromFormat("Saved %i x %i %s", (int)FloatW, (int)FloatH,
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threadStruct->filename.c_str()), 2000);
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delete threadStruct;
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}
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#endif
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namespace OGL
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{
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bool Renderer::SaveScreenshot(const std::string &filename, const TargetRectangle &back_rc)
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void Renderer::TakeScreenshot(const TargetRectangle &back_rc)
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{
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u32 W = back_rc.GetWidth();
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u32 H = back_rc.GetHeight();
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@ -1866,38 +1787,13 @@ bool Renderer::SaveScreenshot(const std::string &filename, const TargetRectangle
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{
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free(data);
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OSD::AddMessage("Error capturing or saving screenshot.", 2000);
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return false;
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return;
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}
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// Turn image upside down
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FlipImageData(data, W, H);
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#if defined(HAVE_WX) && HAVE_WX
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// Create wxImage
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wxImage *a = new wxImage(W, H, data);
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if (scrshotThread.joinable())
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scrshotThread.join();
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ScrStrct *threadStruct = new ScrStrct;
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threadStruct->filename = filename;
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threadStruct->img = a;
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threadStruct->H = H; threadStruct->W = W;
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scrshotThread = std::thread(TakeScreenshot, threadStruct);
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#ifdef _WIN32
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SetThreadPriority(scrshotThread.native_handle(), THREAD_PRIORITY_BELOW_NORMAL);
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#endif
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bool result = true;
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OSD::AddMessage("Saving Screenshot... ", 2000);
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#else
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bool result = SaveTGA(filename.c_str(), W, H, data);
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free(data);
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#endif
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return result;
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SaveScreenshot(data, W, H);
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}
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}
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