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@ -278,7 +278,7 @@ void GamepadPage::ClearAll(wxCommandEvent&)
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// no point in using the real ControllerInterface i guess
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ControllerInterface face;
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std::lock_guard<std::mutex> lk(m_plugin.controls_lock);
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std::lock_guard<std::recursive_mutex> lk(m_plugin.controls_lock);
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controller->UpdateReferences(face);
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UpdateGUI();
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@ -288,7 +288,7 @@ void GamepadPage::LoadDefaults(wxCommandEvent&)
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{
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controller->LoadDefaults(g_controller_interface);
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std::lock_guard<std::mutex> lk(m_plugin.controls_lock);
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std::lock_guard<std::recursive_mutex> lk(m_plugin.controls_lock);
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controller->UpdateReferences(g_controller_interface);
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UpdateGUI();
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@ -298,7 +298,7 @@ void ControlDialog::SetControl(wxCommandEvent&)
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{
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control_reference->expression = STR_FROM_WXSTR(textctrl->GetValue());
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std::lock_guard<std::mutex> lk(m_plugin.controls_lock);
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std::lock_guard<std::recursive_mutex> lk(m_plugin.controls_lock);
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g_controller_interface.UpdateReference(control_reference, m_parent->controller->default_device);
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UpdateGUI();
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@ -315,7 +315,7 @@ void GamepadPage::SetDevice(wxCommandEvent&)
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controller->UpdateDefaultDevice();
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// update references
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std::lock_guard<std::mutex> lk(m_plugin.controls_lock);
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std::lock_guard<std::recursive_mutex> lk(m_plugin.controls_lock);
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controller->UpdateReferences(g_controller_interface);
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}
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@ -334,7 +334,7 @@ void ControlDialog::ClearControl(wxCommandEvent&)
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{
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control_reference->expression.clear();
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std::lock_guard<std::mutex> lk(m_plugin.controls_lock);
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std::lock_guard<std::recursive_mutex> lk(m_plugin.controls_lock);
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g_controller_interface.UpdateReference(control_reference, m_parent->controller->default_device);
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UpdateGUI();
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@ -358,7 +358,7 @@ void ControlDialog::SetSelectedControl(wxCommandEvent&)
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control_reference->expression = STR_FROM_WXSTR(expr);
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std::lock_guard<std::mutex> lk(m_plugin.controls_lock);
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std::lock_guard<std::recursive_mutex> lk(m_plugin.controls_lock);
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g_controller_interface.UpdateReference(control_reference, m_parent->controller->default_device);
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UpdateGUI();
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@ -389,7 +389,7 @@ void ControlDialog::AppendControl(wxCommandEvent& event)
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control_reference->expression = STR_FROM_WXSTR(expr);
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std::lock_guard<std::mutex> lk(m_plugin.controls_lock);
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std::lock_guard<std::recursive_mutex> lk(m_plugin.controls_lock);
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g_controller_interface.UpdateReference(control_reference, m_parent->controller->default_device);
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UpdateGUI();
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@ -397,13 +397,13 @@ void ControlDialog::AppendControl(wxCommandEvent& event)
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void GamepadPage::AdjustSetting(wxCommandEvent& event)
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{
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std::lock_guard<std::mutex> lk(m_plugin.controls_lock);
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std::lock_guard<std::recursive_mutex> lk(m_plugin.controls_lock);
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((PadSetting*)((wxControl*)event.GetEventObject())->GetClientData())->UpdateValue();
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}
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void GamepadPage::AdjustControlOption(wxCommandEvent&)
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{
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std::lock_guard<std::mutex> lk(m_plugin.controls_lock);
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std::lock_guard<std::recursive_mutex> lk(m_plugin.controls_lock);
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m_control_dialog->control_reference->range = (ControlState)(m_control_dialog->range_slider->GetValue()) / SLIDER_TICK_COUNT;
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}
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@ -423,7 +423,7 @@ void GamepadPage::ClearControl(wxCommandEvent& event)
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btn->control_reference->expression.clear();
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btn->control_reference->range = 1.0f;
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std::lock_guard<std::mutex> lk(m_plugin.controls_lock);
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std::lock_guard<std::recursive_mutex> lk(m_plugin.controls_lock);
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controller->UpdateReferences(g_controller_interface);
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// update changes
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@ -443,7 +443,7 @@ void ControlDialog::DetectControl(wxCommandEvent& event)
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// apparently, this makes the "waiting" text work on Linux
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wxTheApp->Yield();
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std::lock_guard<std::mutex> lk(m_plugin.controls_lock);
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std::lock_guard<std::recursive_mutex> lk(m_plugin.controls_lock);
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ControllerInterface::Device::Control* const ctrl = control_reference->Detect(DETECT_WAIT_TIME, dev);
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// if we got input, select it in the list
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@ -467,7 +467,7 @@ void GamepadPage::DetectControl(wxCommandEvent& event)
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// apparently, this makes the "waiting" text work on Linux
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wxTheApp->Yield();
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std::lock_guard<std::mutex> lk(m_plugin.controls_lock);
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std::lock_guard<std::recursive_mutex> lk(m_plugin.controls_lock);
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ControllerInterface::Device::Control* const ctrl = btn->control_reference->Detect(DETECT_WAIT_TIME, dev);
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// if we got input, update expression and reference
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@ -584,7 +584,7 @@ void GamepadPage::LoadProfile(wxCommandEvent&)
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IniFile inifile;
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inifile.Load(fname);
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std::lock_guard<std::mutex> lk(m_plugin.controls_lock);
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std::lock_guard<std::recursive_mutex> lk(m_plugin.controls_lock);
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controller->LoadConfig(inifile.GetOrCreateSection("Profile"));
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controller->UpdateReferences(g_controller_interface);
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@ -648,7 +648,7 @@ void InputConfigDialog::UpdateDeviceComboBox()
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void GamepadPage::RefreshDevices(wxCommandEvent&)
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{
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std::lock_guard<std::mutex> lk(m_plugin.controls_lock);
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std::lock_guard<std::recursive_mutex> lk(m_plugin.controls_lock);
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// refresh devices
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g_controller_interface.Shutdown();
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