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Qt: Rename GraphicsBool to ConfigBool
GraphicsBool is used by the panes in the Graphics config window to create checkboxes that change their associated config setting, and update their own state when something else changes the config setting. Despite its current name nothing about this class is particular to the Graphics window, so renaming it to ConfigBool better reflects its purpose. This should also make it less confusing when ConfigBools are eventually added to the other config windows.
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@ -5,7 +5,7 @@
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#include "DolphinQt/Config/Graphics/GraphicsWidget.h"
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class GraphicsBool;
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class ConfigBool;
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class GraphicsChoice;
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class GraphicsInteger;
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class GraphicsWindow;
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@ -31,48 +31,48 @@ private:
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void OnEmulationStateChanged(bool running);
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// Debugging
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GraphicsBool* m_enable_wireframe;
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GraphicsBool* m_show_statistics;
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GraphicsBool* m_enable_format_overlay;
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GraphicsBool* m_enable_api_validation;
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GraphicsBool* m_show_fps;
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GraphicsBool* m_show_ftimes;
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GraphicsBool* m_show_vps;
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GraphicsBool* m_show_vtimes;
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GraphicsBool* m_show_graphs;
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GraphicsBool* m_show_speed;
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GraphicsBool* m_show_speed_colors;
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ConfigBool* m_enable_wireframe;
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ConfigBool* m_show_statistics;
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ConfigBool* m_enable_format_overlay;
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ConfigBool* m_enable_api_validation;
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ConfigBool* m_show_fps;
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ConfigBool* m_show_ftimes;
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ConfigBool* m_show_vps;
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ConfigBool* m_show_vtimes;
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ConfigBool* m_show_graphs;
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ConfigBool* m_show_speed;
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ConfigBool* m_show_speed_colors;
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GraphicsInteger* m_perf_samp_window;
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GraphicsBool* m_log_render_time;
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ConfigBool* m_log_render_time;
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// Utility
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GraphicsBool* m_prefetch_custom_textures;
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GraphicsBool* m_dump_efb_target;
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GraphicsBool* m_dump_xfb_target;
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GraphicsBool* m_disable_vram_copies;
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GraphicsBool* m_load_custom_textures;
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ConfigBool* m_prefetch_custom_textures;
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ConfigBool* m_dump_efb_target;
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ConfigBool* m_dump_xfb_target;
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ConfigBool* m_disable_vram_copies;
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ConfigBool* m_load_custom_textures;
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ToolTipCheckBox* m_enable_graphics_mods;
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// Texture dumping
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GraphicsBool* m_dump_textures;
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GraphicsBool* m_dump_mip_textures;
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GraphicsBool* m_dump_base_textures;
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ConfigBool* m_dump_textures;
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ConfigBool* m_dump_mip_textures;
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ConfigBool* m_dump_base_textures;
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// Frame dumping
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GraphicsBool* m_dump_use_ffv1;
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GraphicsBool* m_use_fullres_framedumps;
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ConfigBool* m_dump_use_ffv1;
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ConfigBool* m_use_fullres_framedumps;
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GraphicsInteger* m_dump_bitrate;
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GraphicsInteger* m_png_compression_level;
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// Misc
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GraphicsBool* m_enable_cropping;
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ConfigBool* m_enable_cropping;
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ToolTipCheckBox* m_enable_prog_scan;
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GraphicsBool* m_backend_multithreading;
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GraphicsBool* m_prefer_vs_for_point_line_expansion;
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GraphicsBool* m_cpu_cull;
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GraphicsBool* m_borderless_fullscreen;
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ConfigBool* m_backend_multithreading;
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ConfigBool* m_prefer_vs_for_point_line_expansion;
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ConfigBool* m_cpu_cull;
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ConfigBool* m_borderless_fullscreen;
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// Experimental
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GraphicsBool* m_defer_efb_access_invalidation;
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GraphicsBool* m_manual_texture_sampling;
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ConfigBool* m_defer_efb_access_invalidation;
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ConfigBool* m_manual_texture_sampling;
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};
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