Support EXT_blend_func_extended in GLES.

This lets us get dual source blending on GLES targets.
This commit is contained in:
Ryan Houdek
2015-09-04 20:25:59 -05:00
parent 3a04c77180
commit 5fa4c8d930
3 changed files with 8 additions and 1 deletions

View File

@ -1299,6 +1299,10 @@ const GLFunc gl_function_array[] =
// EXT_texture_buffer
GLFUNC_SUFFIX(glTexBuffer, EXT, "GL_EXT_texture_buffer !GL_OES_texture_buffer !VERSION_GLES_3_2"),
// EXT_blend_func_extended
GLFUNC_SUFFIX(glBindFragDataLocationIndexed, EXT, "GL_EXT_blend_func_extended"),
GLFUNC_SUFFIX(glGetFragDataIndex, EXT, "GL_EXT_blend_func_extended"),
// GLES 3.2
GLFUNC_REQUIRES(glMinSampleShading, "VERSION_GLES_3_2"),
GLFUNC_REQUIRES(glDebugMessageCallback, "VERSION_GLES_3_2"),