Support EXT_blend_func_extended in GLES.

This lets us get dual source blending on GLES targets.
This commit is contained in:
Ryan Houdek
2015-09-04 20:25:59 -05:00
parent 3a04c77180
commit 5fa4c8d930
3 changed files with 8 additions and 1 deletions

View File

@ -460,7 +460,8 @@ Renderer::Renderer()
glClearDepthf = ClearDepthf;
}
g_Config.backend_info.bSupportsDualSourceBlend = GLExtensions::Supports("GL_ARB_blend_func_extended");
g_Config.backend_info.bSupportsDualSourceBlend = GLExtensions::Supports("GL_ARB_blend_func_extended") ||
GLExtensions::Supports("GL_EXT_blend_func_extended");
g_Config.backend_info.bSupportsPrimitiveRestart = !DriverDetails::HasBug(DriverDetails::BUG_PRIMITIVERESTART) &&
((GLExtensions::Version() >= 310) || GLExtensions::Supports("GL_NV_primitive_restart"));
g_Config.backend_info.bSupportsEarlyZ = GLExtensions::Supports("GL_ARB_shader_image_load_store");