Fixed fog, lava, water in Mario Galaxy (and possibly other games) in higher IRs by detecting & fixing the mipmaps that aren't just used for downscaling, but are handmade to create a gradient.

This commit is contained in:
Tommaso Checchi
2017-10-18 02:02:56 -07:00
parent 802fda26ab
commit 5fb6ceac45
9 changed files with 204 additions and 30 deletions

View File

@ -299,7 +299,7 @@ ID3D11SamplerState* StateCache::Get(SamplerState state)
sampdc.AddressV = address_modes[static_cast<u32>(state.wrap_v.Value())];
sampdc.MaxLOD = state.max_lod / 16.f;
sampdc.MinLOD = state.min_lod / 16.f;
sampdc.MipLODBias = (s32)state.lod_bias / 32.0f;
sampdc.MipLODBias = (s32)state.lod_bias / 256.f;
if (state.anisotropic_filtering)
{