Fixed fog, lava, water in Mario Galaxy (and possibly other games) in higher IRs by detecting & fixing the mipmaps that aren't just used for downscaling, but are handmade to create a gradient.

This commit is contained in:
Tommaso Checchi
2017-10-18 02:02:56 -07:00
parent 802fda26ab
commit 5fb6ceac45
9 changed files with 204 additions and 30 deletions

View File

@ -100,7 +100,7 @@ void SamplerCache::SetParameters(GLuint sampler_id, const SamplerState& params)
glSamplerParameterf(sampler_id, GL_TEXTURE_MAX_LOD, params.max_lod / 16.f);
if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGL)
glSamplerParameterf(sampler_id, GL_TEXTURE_LOD_BIAS, params.lod_bias / 32.f);
glSamplerParameterf(sampler_id, GL_TEXTURE_LOD_BIAS, params.lod_bias / 256.f);
if (params.anisotropic_filtering && g_ogl_config.bSupportsAniso)
{