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Fixed fog, lava, water in Mario Galaxy (and possibly other games) in higher IRs by detecting & fixing the mipmaps that aren't just used for downscaling, but are handmade to create a gradient.
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@ -100,7 +100,7 @@ void SamplerCache::SetParameters(GLuint sampler_id, const SamplerState& params)
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glSamplerParameterf(sampler_id, GL_TEXTURE_MAX_LOD, params.max_lod / 16.f);
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if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGL)
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glSamplerParameterf(sampler_id, GL_TEXTURE_LOD_BIAS, params.lod_bias / 32.f);
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glSamplerParameterf(sampler_id, GL_TEXTURE_LOD_BIAS, params.lod_bias / 256.f);
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if (params.anisotropic_filtering && g_ogl_config.bSupportsAniso)
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{
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