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Vulkan: Compute shader support
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@ -29,5 +29,9 @@ bool CompileGeometryShader(SPIRVCodeVector* out_code, const char* source_code,
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bool CompileFragmentShader(SPIRVCodeVector* out_code, const char* source_code,
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size_t source_code_length, bool prepend_header = true);
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// Compile a compute shader to SPIR-V.
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bool CompileComputeShader(SPIRVCodeVector* out_code, const char* source_code,
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size_t source_code_length, bool prepend_header = true);
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} // namespace ShaderCompiler
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} // namespace Vulkan
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