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DiscIO: Fix broken workaround for MSVC ARM64 ICE
The workaround added in 30f9f31
caused a regression where Dolphin
incorrectly replaced runs of one byte with runs of another byte
when writing WIA and RVZ files. ReuseID::operator< was always
returning false unless the ReuseIDs being compared had different
partition keys, which caused std::map<ReuseID, GroupEntry>
to treat all ReuseIDs with the same partition key as equal.
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parent
1fa527f44c
commit
5fe23ccc3e
@ -240,22 +240,26 @@ private:
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struct ReuseID
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{
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// This is a workaround for an ICE in Visual Studio 16.10.0 when making an ARM64 Release build.
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// Once the ICE has been fixed upstream, we can move partition_key inside the tie.
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#define COMPARE_TIED(op) \
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(partition_key op other.partition_key) && \
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std::tie(data_size, encrypted, value) \
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op std::tie(other.data_size, other.encrypted, other.value)
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// This code is a workaround for an ICE in Visual Studio 16.10.0 when making an ARM64 Release
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// build. Once a fixed version of Visual Studio is released, we can use std::tie instead.
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#define COMPARE_REUSE_ID_INNER(op, f, next) ((f != other.f) ? (f op other.f) : (next))
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#define COMPARE_REUSE_ID(op, equal_result) \
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COMPARE_REUSE_ID_INNER( \
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op, partition_key, \
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COMPARE_REUSE_ID_INNER( \
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op, data_size, \
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COMPARE_REUSE_ID_INNER(op, encrypted, COMPARE_REUSE_ID_INNER(op, value, equal_result))))
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bool operator==(const ReuseID& other) const { return COMPARE_TIED(==); }
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bool operator<(const ReuseID& other) const { return COMPARE_TIED(<); }
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bool operator>(const ReuseID& other) const { return COMPARE_TIED(>); }
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bool operator==(const ReuseID& other) const { return COMPARE_REUSE_ID(==, true); }
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bool operator<(const ReuseID& other) const { return COMPARE_REUSE_ID(<, false); }
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bool operator>(const ReuseID& other) const { return COMPARE_REUSE_ID(>, false); }
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bool operator!=(const ReuseID& other) const { return !operator==(other); }
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bool operator>=(const ReuseID& other) const { return !operator<(other); }
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bool operator<=(const ReuseID& other) const { return !operator>(other); }
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#undef COMPARE_TIED
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#undef COMPARE_REUSE_ID_INNER
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#undef COMPARE_REUSE_ID
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WiiKey partition_key;
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u64 data_size;
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