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Frameskipping more aggressive (minor speedup, plz report any serious problems). Initial display list cache implementation, disabled for now. Various cleanup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3952 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -187,10 +187,6 @@ void Flush()
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GL_REPORT_ERRORD();
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if(g_bSkipCurrentFrame) {
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ResetBuffer();
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return;
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}
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glBindBuffer(GL_ARRAY_BUFFER, s_vboBuffers[s_nCurVBOIndex]);
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glBufferData(GL_ARRAY_BUFFER, s_pCurBufferPointer - s_pBaseBufferPointer, s_pBaseBufferPointer, GL_STREAM_DRAW);
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@ -226,7 +222,7 @@ void Flush()
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tex.texImage0[i&3].width + 1, tex.texImage0[i&3].height + 1,
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tex.texImage0[i&3].format, tex.texTlut[i&3].tmem_offset<<9, tex.texTlut[i&3].tlut_format);
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if (tentry != NULL)
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if (tentry)
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{
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// texture loaded fine, set dims for pixel shader
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if (tentry->isRectangle)
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