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Renderer: Use imgui for drawing debug text and OSD
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@ -595,10 +595,6 @@ void Renderer::SwapImpl(AbstractTexture* texture, const EFBRectangle& xfb_region
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D3D11_VIEWPORT vp = CD3D11_VIEWPORT(0.0f, 0.0f, static_cast<float>(m_backbuffer_width),
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static_cast<float>(m_backbuffer_height));
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D3D::context->RSSetViewports(1, &vp);
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Renderer::DrawDebugText();
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OSD::DrawMessages();
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DrawImGui();
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g_texture_cache->Cleanup(frameCount);
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