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Renderer: Use imgui for drawing debug text and OSD
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@ -1424,9 +1424,6 @@ void Renderer::SwapImpl(AbstractTexture* texture, const EFBRectangle& xfb_region
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ResetAPIState();
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// Do our OSD callbacks
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OSD::DoCallbacks(OSD::CallbackType::OnFrame);
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// Check if we need to render to a new surface.
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CheckForSurfaceChange();
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CheckForSurfaceResize();
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@ -1451,10 +1448,6 @@ void Renderer::SwapImpl(AbstractTexture* texture, const EFBRectangle& xfb_region
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// Render OSD messages.
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glViewport(0, 0, m_backbuffer_width, m_backbuffer_height);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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DrawDebugText();
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OSD::DrawMessages();
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DrawImGui();
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// Swap the back and front buffers, presenting the image.
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