Wiimote: reapply the Upright wiimote option

D3D: add the EFB Copy option to complete Rodolfo's commit plus add the Overlay FPS and the Disable Fog options
also change the config dialog's behaviour a bit

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4622 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
luisr142004
2009-11-28 05:59:46 +00:00
parent bf6f40efbf
commit 60352d92eb
14 changed files with 214 additions and 76 deletions

View File

@ -59,7 +59,7 @@ void TiltTest(u8 x, u8 y, u8 z)
std::string To = StringFromFormat("%s\nTo: X:%i Y:%i Z:%i Roll:%s Pitch:%s", From.c_str(), x, y, z,
(_Roll >= 0) ? StringFromFormat(" %03i", (int)_Roll).c_str() : StringFromFormat("%04i", (int)_Roll).c_str(),
(_Pitch >= 0) ? StringFromFormat(" %03i", (int)_Pitch).c_str() : StringFromFormat("%04i", (int)_Pitch).c_str());
DEBUG_LOG(WIIMOTE, "%s", To.c_str());
NOTICE_LOG(CONSOLE, "\n%s", To.c_str());
}
@ -100,14 +100,29 @@ void PitchDegreeToAccelerometer(float _Roll, float _Pitch, u8 &_x, u8 &_y, u8 &_
// In these cases we can use the simple and accurate formula
if(g_Config.Trigger.Range.Pitch == 0)
{
x = sin(_Roll);
z = cos(_Roll);
if (!g_Config.Trigger.Upright)
{
x = sin(_Roll);
z = cos(_Roll);
}
else
{
z = sin(_Roll);
y = -cos(_Roll);
}
}
else if (g_Config.Trigger.Range.Roll == 0)
{
y = sin(_Pitch);
z = cos(_Pitch);
if (!g_Config.Trigger.Upright)
{
y = sin(_Pitch);
z = cos(_Pitch);
}
else
{
x = -sin(_Pitch);
y = -cos(_Pitch);
}
}
else
{
@ -118,16 +133,28 @@ void PitchDegreeToAccelerometer(float _Roll, float _Pitch, u8 &_x, u8 &_y, u8 &_
and Pitch. But if we select a Z from the smallest of the absolute
value of cos(Roll) and cos (Pitch) we get the right values. */
// ---------
if (abs(cos(_Roll)) < abs(cos(_Pitch))) z = cos(_Roll); else z = cos(_Pitch);
/* I got these from reversing the calculation in
PitchAccelerometerToDegree() in a math program I don't know if we
can derive these from some kind of matrix or something */
float x_num = 2 * tanf(0.5f * _Roll) * z;
float x_den = pow2f(tanf(0.5f * _Roll)) - 1;
x = - (x_num / x_den);
float y_num = 2 * tanf(0.5f * _Pitch) * z;
float y_den = pow2f(tanf(0.5f * _Pitch)) - 1;
y = - (y_num / y_den);
if (!g_Config.Trigger.Upright)
{
if (abs(cos(_Roll)) < abs(cos(_Pitch))) z = cos(_Roll); else z = cos(_Pitch);
/* I got these from reversing the calculation in
PitchAccelerometerToDegree() in a math program. */
float x_num = 2 * tanf(0.5f * _Roll) * z;
float x_den = pow2f(tanf(0.5f * _Roll)) - 1;
x = - (x_num / x_den);
float y_num = 2 * tanf(0.5f * _Pitch) * z;
float y_den = pow2f(tanf(0.5f * _Pitch)) - 1;
y = - (y_num / y_den);
}
else
{
if (abs(-cos(_Roll)) < abs(-cos(_Pitch))) y = -cos(_Roll); else y = -cos(_Pitch);
float z_num = 2 * tanf(0.5f * _Roll) * y;
float z_den = pow2f(tanf(0.5f * _Roll)) - 1;
z = (z_num / z_den);
float x_num = 2 * tanf(0.5f * _Pitch) * y;
float x_den = pow2f(tanf(0.5f * _Pitch)) - 1;
x = - (x_num / x_den);
}
}
// Multiply with the neutral of z and its g
@ -145,9 +172,18 @@ void PitchDegreeToAccelerometer(float _Roll, float _Pitch, u8 &_x, u8 &_y, u8 &_
if (ix < 0) ix = 0; if (ix > 255) ix = 255;
if (iy < 0) iy = 0; if (iy > 255) iy = 255;
if (iz < 0) iz = 0; if (iz > 255) iz = 255;
if(g_Config.Trigger.Range.Roll != 0) _x = ix;
if(g_Config.Trigger.Range.Pitch != 0) _y = iy;
_z = iz;
if (!g_Config.Trigger.Upright)
{
if(g_Config.Trigger.Range.Roll != 0) _x = ix;
if(g_Config.Trigger.Range.Pitch != 0) _y = iy;
_z = iz;
}
else
{
if(g_Config.Trigger.Range.Roll != 0) _z = iz;
if(g_Config.Trigger.Range.Pitch != 0) _x = ix;
_y = iy;
}
}
// Accelerometer to roll and pitch angles
@ -167,17 +203,34 @@ void PitchAccelerometerToDegree(u8 _x, u8 _y, u8 _z, int &_Roll, int &_Pitch, in
float y = AccelerometerToG((float)_y, (float)g_wm.cal_zero.y, (float)g_wm.cal_g.y);
float z = AccelerometerToG((float)_z, (float)g_wm.cal_zero.z, (float)g_wm.cal_g.z);
// If it is over 1g then it is probably accelerating and may not reliable
//if (abs(accel->x - ac->cal_zero.x) <= ac->cal_g.x)
if (!g_Config.Trigger.Upright)
{
// Calculate the degree
Roll = InputCommon::Rad2Deg(atan2(x, z));
}
// If it is over 1g then it is probably accelerating and may not reliable
//if (abs(accel->x - ac->cal_zero.x) <= ac->cal_g.x)
{
// Calculate the degree
Roll = InputCommon::Rad2Deg(atan2(x, z));
}
//if (abs(_y - g_wm.cal_zero.y) <= g_wm.cal_g.y)
//if (abs(_y - g_wm.cal_zero.y) <= g_wm.cal_g.y)
{
// Calculate the degree
Pitch = InputCommon::Rad2Deg(atan2(y, z));
}
}
else
{
// Calculate the degree
Pitch = InputCommon::Rad2Deg(atan2(y, z));
//if (abs(accel->z - ac->cal_zero.z) <= ac->cal_g.x)
{
// Calculate the degree
Roll = InputCommon::Rad2Deg(atan2(z, -y));
}
//if (abs(_x - g_wm.cal_zero.x) <= g_wm.cal_g.x)
{
// Calculate the degree
Pitch = InputCommon::Rad2Deg(atan2(-x, -y));
}
}
_Roll = (int)Roll;
@ -187,9 +240,16 @@ void PitchAccelerometerToDegree(u8 _x, u8 _y, u8 _z, int &_Roll, int &_Pitch, in
if (x < -1.0) x = -1.0; else if (x > 1.0) x = 1.0;
if (y < -1.0) y = -1.0; else if (y > 1.0) y = 1.0;
if (z < -1.0) z = -1.0; else if (z > 1.0) z = 1.0;
Roll = InputCommon::Rad2Deg(atan2(x, z));
Pitch = InputCommon::Rad2Deg(atan2(y, z));
if (!g_Config.Trigger.Upright)
{
Roll = InputCommon::Rad2Deg(atan2(x, z));
Pitch = InputCommon::Rad2Deg(atan2(y, z));
}
else
{
Roll = InputCommon::Rad2Deg(atan2(z, -y));
Pitch = InputCommon::Rad2Deg(atan2(-x, -y));
}
_RollAdj = (int)Roll;
_PitchAdj = (int)Pitch;
}