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PixelShaderGen: Use integer math for z textures.
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@ -15,7 +15,7 @@ struct PixelShaderConstants
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int4 kcolors[4];
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int4 alpha;
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float4 texdims[8];
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float4 zbias[2];
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int4 zbias[2];
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float4 indtexscale[2];
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int4 indtexmtx[6];
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int4 fogcolor;
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