PixelShaderGen: Use integer math for z textures.

This commit is contained in:
Tony Wasserka
2013-11-23 20:58:24 +01:00
parent 3a6389992e
commit 605b687af8
3 changed files with 20 additions and 24 deletions

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@ -15,7 +15,7 @@ struct PixelShaderConstants
int4 kcolors[4];
int4 alpha;
float4 texdims[8];
float4 zbias[2];
int4 zbias[2];
float4 indtexscale[2];
int4 indtexmtx[6];
int4 fogcolor;