VideoCommon: add functionality to prepare for a mesh asset that is loaded from a GLTF file

This commit is contained in:
iwubcode
2024-02-04 17:17:24 -06:00
parent ecfcae8718
commit 60772ed9d2
4 changed files with 713 additions and 0 deletions

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@ -20,6 +20,8 @@ add_library(videocommon
Assets/DirectFilesystemAssetLibrary.h
Assets/MaterialAsset.cpp
Assets/MaterialAsset.h
Assets/MeshAsset.cpp
Assets/MeshAsset.h
Assets/ShaderAsset.cpp
Assets/ShaderAsset.h
Assets/TextureAsset.cpp
@ -216,6 +218,7 @@ PRIVATE
imgui
implot
glslang
tinygltf
)
if(_M_X86_64)