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OGL: Fix black screen when MSAA is enabled
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@ -113,15 +113,17 @@ private:
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const TargetRectangle& targetPixelRc, const void* data);
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// Draw either the EFB, or specified XFB sources to the currently-bound framebuffer.
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void DrawFrame(const TargetRectangle& target_rc, const EFBRectangle& source_rc, u32 xfb_addr,
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void DrawFrame(GLuint framebuffer, const TargetRectangle& target_rc,
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const EFBRectangle& source_rc, u32 xfb_addr,
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const XFBSourceBase* const* xfb_sources, u32 xfb_count, u32 fb_width,
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u32 fb_stride, u32 fb_height);
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void DrawEFB(const TargetRectangle& target_rc, const EFBRectangle& source_rc);
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void DrawVirtualXFB(const TargetRectangle& target_rc, u32 xfb_addr,
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void DrawEFB(GLuint framebuffer, const TargetRectangle& target_rc, const EFBRectangle& source_rc);
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void DrawVirtualXFB(GLuint framebuffer, const TargetRectangle& target_rc, u32 xfb_addr,
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const XFBSourceBase* const* xfb_sources, u32 xfb_count, u32 fb_width,
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u32 fb_stride, u32 fb_height);
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void DrawRealXFB(const TargetRectangle& target_rc, const XFBSourceBase* const* xfb_sources,
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u32 xfb_count, u32 fb_width, u32 fb_stride, u32 fb_height);
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void DrawRealXFB(GLuint framebuffer, const TargetRectangle& target_rc,
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const XFBSourceBase* const* xfb_sources, u32 xfb_count, u32 fb_width,
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u32 fb_stride, u32 fb_height);
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void BlitScreen(TargetRectangle src, TargetRectangle dst, GLuint src_texture, int src_width,
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int src_height);
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