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OGL: remove ubo workaround
This was only keeped for some broken mesa versions. Meanwhile most used versions should be fixed for almost a year.
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@ -186,11 +186,6 @@ void VertexManager::vFlush()
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if (useDstAlpha && !dualSourcePossible)
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{
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ProgramShaderCache::SetShader(DSTALPHA_ALPHA_PASS,g_nativeVertexFmt->m_components);
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if (!g_ActiveConfig.backend_info.bSupportsGLSLUBO)
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{
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// Need to upload these again, if we don't support UBO
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ProgramShaderCache::UploadConstants();
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}
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// only update alpha
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glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_TRUE);
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