OGL: remove ubo workaround

This was only keeped for some broken mesa versions. Meanwhile most used versions should be fixed for almost a year.
This commit is contained in:
degasus
2014-01-30 16:38:11 +01:00
parent 97119d0e89
commit 6089e4470a
8 changed files with 66 additions and 179 deletions

View File

@ -174,18 +174,18 @@ static inline void WriteRegister(T& object, API_TYPE ApiType, const char *prefix
}
template<class T>
static inline void WriteLocation(T& object, API_TYPE ApiType, bool using_ubos)
static inline void WriteLocation(T& object, API_TYPE ApiType)
{
if (using_ubos)
if (ApiType == API_OPENGL)
return;
object.Write("uniform ");
}
template<class T>
static inline void DeclareUniform(T& object, API_TYPE api_type, bool using_ubos, const u32 num, const char* type, const char* name)
static inline void DeclareUniform(T& object, API_TYPE api_type, const u32 num, const char* type, const char* name)
{
WriteLocation(object, api_type, using_ubos);
WriteLocation(object, api_type);
object.Write("%s %s ", type, name);
WriteRegister(object, api_type, "c", num);
object.Write(";\n");