OGL: remove ubo workaround

This was only keeped for some broken mesa versions. Meanwhile most used versions should be fixed for almost a year.
This commit is contained in:
degasus
2014-01-30 16:38:11 +01:00
parent 97119d0e89
commit 6089e4470a
8 changed files with 66 additions and 179 deletions

View File

@ -150,7 +150,6 @@ struct VideoConfig
bool bSupportsPrimitiveRestart;
bool bSupportsSeparateAlphaFunction;
bool bSupportsOversizedViewports;
bool bSupportsGLSLUBO; // needed by PixelShaderGen, so must stay in VideoCommon
bool bSupportsEarlyZ; // needed by PixelShaderGen, so must stay in VideoCommon
bool bSupportShadingLanguage420pack; // needed by ShaderGen, so must stay in VideoCommon
} backend_info;