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OGL: remove ubo workaround
This was only keeped for some broken mesa versions. Meanwhile most used versions should be fixed for almost a year.
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@ -150,7 +150,6 @@ struct VideoConfig
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bool bSupportsPrimitiveRestart;
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bool bSupportsSeparateAlphaFunction;
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bool bSupportsOversizedViewports;
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bool bSupportsGLSLUBO; // needed by PixelShaderGen, so must stay in VideoCommon
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bool bSupportsEarlyZ; // needed by PixelShaderGen, so must stay in VideoCommon
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bool bSupportShadingLanguage420pack; // needed by ShaderGen, so must stay in VideoCommon
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} backend_info;
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