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A little housekeeping on Vertex Shader in DX9. Pending more work but my shader code is still too buggy to commit.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@330 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -227,6 +227,7 @@ void Renderer::SwapBuffers(void)
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//clean out old stuff from caches
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frameCount++;
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PShaderCache::Cleanup();
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VShaderCache::Cleanup();
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TextureCache::Cleanup();
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//DListCache::Cleanup();
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