A little housekeeping on Vertex Shader in DX9. Pending more work but my shader code is still too buggy to commit.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@330 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
XTra.KrazzY
2008-08-26 23:11:15 +00:00
parent 59974dfb5b
commit 60a5a592f9
8 changed files with 62 additions and 86 deletions

View File

@ -3,10 +3,7 @@
#include "Common.h"
typedef u32 xformhash;
xformhash GetCurrentXForm();
LPDIRECT3DVERTEXSHADER9 GenerateVertexShader();
const char *GenerateVertexShader();
#define PS_CONST_COLORS 0
#define PS_CONST_KCOLORS 4