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A little housekeeping on Vertex Shader in DX9. Pending more work but my shader code is still too buggy to commit.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@330 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -3,10 +3,7 @@
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#include "Common.h"
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typedef u32 xformhash;
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xformhash GetCurrentXForm();
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LPDIRECT3DVERTEXSHADER9 GenerateVertexShader();
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const char *GenerateVertexShader();
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#define PS_CONST_COLORS 0
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#define PS_CONST_KCOLORS 4
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