Begining of porting the luainteface to linux + some other small fixes.

(could use some help with lua macros)


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4515 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
nakeee
2009-11-08 08:54:09 +00:00
parent 1b7303ea0a
commit 60f142ce96
5 changed files with 55 additions and 56 deletions

View File

@ -10,16 +10,10 @@ files = [
'cmdline.c',
]
if wxenv['HAVE_WX']:
libs = [
'core', 'minilzo', 'discio', 'bdisasm', 'videocommon', 'inputcommon',
'common', 'z', 'debugger_ui_util'
]
else:
libs = [
'core', 'minilzo', 'discio', 'bdisasm', 'videocommon', 'inputcommon',
'common', 'z'
]
libs = [
'core', 'minilzo', 'discio', 'bdisasm', 'videocommon',
'inputcommon', 'common', 'lua', 'z'
]
if wxenv['HAVE_WX']:
files += [
@ -30,6 +24,7 @@ if wxenv['HAVE_WX']:
'FrameAui.cpp',
'FrameTools.cpp',
'FrameWiimote.cpp',
'LuaWindow.cpp',
'LogWindow.cpp',
'GameListCtrl.cpp',
'Globals.cpp',
@ -49,7 +44,8 @@ if wxenv['HAVE_WX']:
'wxNEEDS_CHARPP',
],
libs = [ 'debwx' ] + libs
libs = [ 'debwx', 'debugger_ui_util'] + libs
if wxenv['HAVE_SFML']:
files += [
'NetEvent.cpp',