mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 06:09:50 -06:00
ShaderGen: OGL: don't make a copy of "Normal"
This commit is contained in:
@ -139,7 +139,7 @@ static inline void GenerateVertexShader(T& out, u32 components, API_TYPE api_typ
|
||||
}
|
||||
out.Write("centroid out float4 clipPos;\n");
|
||||
if (g_ActiveConfig.bEnablePixelLighting)
|
||||
out.Write("centroid out float4 Normal_2;\n");
|
||||
out.Write("centroid out float4 Normal;\n");
|
||||
|
||||
out.Write("centroid out float4 colors_02;\n");
|
||||
out.Write("centroid out float4 colors_12;\n");
|
||||
@ -436,7 +436,7 @@ static inline void GenerateVertexShader(T& out, u32 components, API_TYPE api_typ
|
||||
out.Write(" uv%d_2.xyz = o.tex%d;\n", i, i);
|
||||
out.Write(" clipPos = o.clipPos;\n");
|
||||
if (g_ActiveConfig.bEnablePixelLighting)
|
||||
out.Write(" Normal_2 = o.Normal;\n");
|
||||
out.Write(" Normal = o.Normal;\n");
|
||||
|
||||
out.Write("colors_02 = o.colors_0;\n");
|
||||
out.Write("colors_12 = o.colors_1;\n");
|
||||
|
Reference in New Issue
Block a user