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VideoCommon: merged SSSE3/SSE4.1 codes. Added some additional SSSE3/SSE4.1 codes which will be used in "The Legend of Zelda: Twilight Princess".
These codes don't work unless "_M_SSE=0x301", for SSSE3, or "_M_SSE=0x401", for SSE4.1, is defined as a preprocessor definition. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5300 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -21,6 +21,10 @@
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#include "VertexLoader_Position.h"
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#include "NativeVertexWriter.h"
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#if _M_SSE >= 301
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#include <tmmintrin.h>
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#endif
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extern float posScale;
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extern TVtxAttr *pVtxAttr;
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@ -146,16 +150,33 @@ inline void Pos_ReadIndex_Short(int Index)
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VertexManager::s_pCurBufferPointer += 12;
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}
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#if _M_SSE >= 0x301
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static const __m128i kMaskSwap32_3 = _mm_set_epi32(0xFFFFFFFFL, 0x08090A0BL, 0x04050607L, 0x00010203L);
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static const __m128i kMaskSwap32_2 = _mm_set_epi32(0xFFFFFFFFL, 0xFFFFFFFFL, 0x04050607L, 0x00010203L);
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#endif
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template<bool three>
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inline void Pos_ReadIndex_Float(int Index)
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{
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const u32* pData = (const u32 *)(cached_arraybases[ARRAY_POSITION] + (Index * arraystrides[ARRAY_POSITION]));
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#if _M_SSE >= 0x301
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const __m128i a = _mm_loadu_si128((__m128i*)pData);
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__m128i b = _mm_shuffle_epi8(a, three ? kMaskSwap32_3 : kMaskSwap32_2);
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_mm_storeu_si128((__m128i*)VertexManager::s_pCurBufferPointer, b);
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#else
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((u32*)VertexManager::s_pCurBufferPointer)[0] = Common::swap32(pData[0]);
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((u32*)VertexManager::s_pCurBufferPointer)[1] = Common::swap32(pData[1]);
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if (three)
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((u32*)VertexManager::s_pCurBufferPointer)[2] = Common::swap32(pData[2]);
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else
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((float*)VertexManager::s_pCurBufferPointer)[2] = 0.0f;
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#endif
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LOG_VTX();
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VertexManager::s_pCurBufferPointer += 12;
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}
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