mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-22 22:00:39 -06:00
VideoCommon: Gate Multi-Threaded Shader Pre-Compilation behind a bug entry
This commit is contained in:
@ -10,6 +10,7 @@
|
||||
#include "Core/ConfigManager.h"
|
||||
#include "Core/Core.h"
|
||||
#include "Core/Movie.h"
|
||||
#include "VideoCommon/DriverDetails.h"
|
||||
#include "VideoCommon/OnScreenDisplay.h"
|
||||
#include "VideoCommon/VideoCommon.h"
|
||||
#include "VideoCommon/VideoConfig.h"
|
||||
@ -204,8 +205,17 @@ u32 VideoConfig::GetShaderPrecompilerThreads() const
|
||||
if (!backend_info.bSupportsBackgroundCompiling)
|
||||
return 0;
|
||||
|
||||
const bool bugDatabaseSupported =
|
||||
backend_info.api_type == APIType::OpenGL || backend_info.api_type == APIType::Vulkan;
|
||||
// DirectX has always worked in our tests in PR#9414
|
||||
const bool multiThreadingWorking =
|
||||
!bugDatabaseSupported ||
|
||||
!DriverDetails::HasBug(DriverDetails::BUG_BROKEN_MULTITHREADED_SHADER_PRECOMPILATION);
|
||||
|
||||
if (iShaderPrecompilerThreads >= 0)
|
||||
return static_cast<u32>(iShaderPrecompilerThreads);
|
||||
else
|
||||
else if (multiThreadingWorking)
|
||||
return GetNumAutoShaderPreCompilerThreads();
|
||||
else
|
||||
return 1;
|
||||
}
|
||||
|
Reference in New Issue
Block a user