[Android] Qualcomm glGetShaderInfoLog returns a max of 1024 bytes(tested) for the log, and glGetShaderiv with GL_INFO_LOG_LENGTH /always/ returns 0 on compile failure.

This commit is contained in:
Ryan Houdek
2013-06-18 10:24:36 -05:00
parent fbb82ccab3
commit 6143594db6
3 changed files with 15 additions and 6 deletions

View File

@ -335,15 +335,13 @@ GLuint ProgramShaderCache::CompileSingleShader (GLuint type, const char* code )
glGetShaderiv(result, GL_COMPILE_STATUS, &compileStatus);
GLsizei length = 0;
glGetShaderiv(result, GL_INFO_LOG_LENGTH, &length);
if (DriverDetails::HasBug(DriverDetails::BUG_BROKENINFOLOG))
length = 1024;
if (compileStatus != GL_TRUE || (length > 1 && DEBUG_GLSL))
{
GLsizei charsWritten;
#ifdef USE_GLES3
// This is a bug in the Qualcomm OpenGL Driver
// The length returned is garbage length so we need to set a default max
// XXX: Check if qualcomm driver here
length = 1024; // Qualcomm driver maxes out at 512 bytes returned from glGetShaderInfoLog anyway
#endif
GLchar* infoLog = new GLchar[length];
glGetShaderInfoLog(result, length, &charsWritten, infoLog);
ERROR_LOG(VIDEO, "PS Shader info log:\n%s", infoLog);