TexCache: remove PC_TexFormat

We only support rgba32 for a while now, so there is no need to have everything in common configureable.
This commit is contained in:
degasus
2015-01-17 09:46:31 +01:00
parent 37a770bb9f
commit 615ae9f106
10 changed files with 68 additions and 203 deletions

View File

@ -81,8 +81,7 @@ void TextureCache::TCacheEntry::Load(unsigned int width, unsigned int height,
D3D::ReplaceRGBATexture2D(texture->GetTex(), TextureCache::temp, width, height, expanded_width, level, usage);
}
TextureCache::TCacheEntryBase* TextureCache::CreateTexture(unsigned int width, unsigned int height,
unsigned int tex_levels, PC_TexFormat pcfmt)
TextureCache::TCacheEntryBase* TextureCache::CreateTexture(unsigned int width, unsigned int height, unsigned int tex_levels)
{
D3D11_USAGE usage = D3D11_USAGE_DEFAULT;
D3D11_CPU_ACCESS_FLAG cpu_access = (D3D11_CPU_ACCESS_FLAG)0;