TexCache: remove PC_TexFormat

We only support rgba32 for a while now, so there is no need to have everything in common configureable.
This commit is contained in:
degasus
2015-01-17 09:46:31 +01:00
parent 37a770bb9f
commit 615ae9f106
10 changed files with 68 additions and 203 deletions

View File

@ -109,72 +109,14 @@ bool TextureCache::TCacheEntry::Save(const std::string& filename, unsigned int l
return SaveTexture(filename, GL_TEXTURE_2D_ARRAY, texture, config.width, config.height, level);
}
TextureCache::TCacheEntryBase* TextureCache::CreateTexture(unsigned int width, unsigned int height,
unsigned int tex_levels, PC_TexFormat pcfmt)
TextureCache::TCacheEntryBase* TextureCache::CreateTexture(unsigned int width, unsigned int height, unsigned int tex_levels)
{
int gl_format = 0,
gl_iformat = 0,
gl_type = 0;
if (pcfmt != PC_TEX_FMT_DXT1)
{
switch (pcfmt)
{
default:
case PC_TEX_FMT_NONE:
PanicAlert("Invalid PC texture format %i", pcfmt);
case PC_TEX_FMT_BGRA32:
gl_format = GL_BGRA;
gl_iformat = GL_RGBA;
gl_type = GL_UNSIGNED_BYTE;
break;
case PC_TEX_FMT_RGBA32:
gl_format = GL_RGBA;
gl_iformat = GL_RGBA;
gl_type = GL_UNSIGNED_BYTE;
break;
case PC_TEX_FMT_I4_AS_I8:
gl_format = GL_LUMINANCE;
gl_iformat = GL_INTENSITY4;
gl_type = GL_UNSIGNED_BYTE;
break;
case PC_TEX_FMT_IA4_AS_IA8:
gl_format = GL_LUMINANCE_ALPHA;
gl_iformat = GL_LUMINANCE4_ALPHA4;
gl_type = GL_UNSIGNED_BYTE;
break;
case PC_TEX_FMT_I8:
gl_format = GL_LUMINANCE;
gl_iformat = GL_INTENSITY8;
gl_type = GL_UNSIGNED_BYTE;
break;
case PC_TEX_FMT_IA8:
gl_format = GL_LUMINANCE_ALPHA;
gl_iformat = GL_LUMINANCE8_ALPHA8;
gl_type = GL_UNSIGNED_BYTE;
break;
case PC_TEX_FMT_RGB565:
gl_format = GL_RGB;
gl_iformat = GL_RGB;
gl_type = GL_UNSIGNED_SHORT_5_6_5;
break;
}
}
TCacheEntryConfig config;
config.width = width;
config.height = height;
config.levels = tex_levels;
TCacheEntry &entry = *new TCacheEntry(config);
entry.gl_format = gl_format;
entry.gl_iformat = gl_iformat;
entry.gl_type = gl_type;
entry.pcfmt = pcfmt;
glActiveTexture(GL_TEXTURE0+9);
glBindTexture(GL_TEXTURE_2D_ARRAY, entry.texture);
@ -194,25 +136,17 @@ void TextureCache::TCacheEntry::Load(unsigned int width, unsigned int height,
PanicAlert("size of level %d must be %dx%d, but %dx%d requested",
level, std::max(1u, config.width >> level), std::max(1u, config.height >> level), width, height);
if (pcfmt != PC_TEX_FMT_DXT1)
{
glActiveTexture(GL_TEXTURE0+9);
glBindTexture(GL_TEXTURE_2D_ARRAY, texture);
glActiveTexture(GL_TEXTURE0+9);
glBindTexture(GL_TEXTURE_2D_ARRAY, texture);
if (expanded_width != width)
glPixelStorei(GL_UNPACK_ROW_LENGTH, expanded_width);
if (expanded_width != width)
glPixelStorei(GL_UNPACK_ROW_LENGTH, expanded_width);
glTexImage3D(GL_TEXTURE_2D_ARRAY, level, gl_iformat, width, height, 1, 0, gl_format, gl_type, temp);
glTexImage3D(GL_TEXTURE_2D_ARRAY, level, GL_RGBA, width, height, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, temp);
if (expanded_width != width)
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
if (expanded_width != width)
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
}
else
{
PanicAlert("PC_TEX_FMT_DXT1 support disabled");
//glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT,
//width, height, 0, expanded_width * expanded_height/2, temp);
}
TextureCache::SetStage();
}
@ -229,13 +163,8 @@ TextureCache::TCacheEntryBase* TextureCache::CreateRenderTargetTexture(
glActiveTexture(GL_TEXTURE0+9);
glBindTexture(GL_TEXTURE_2D_ARRAY, entry->texture);
const GLenum
gl_format = GL_RGBA,
gl_iformat = GL_RGBA,
gl_type = GL_UNSIGNED_BYTE;
glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAX_LEVEL, 0);
glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, gl_iformat, scaled_tex_w, scaled_tex_h, layers, 0, gl_format, gl_type, nullptr);
glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, scaled_tex_w, scaled_tex_h, layers, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
glBindTexture(GL_TEXTURE_2D_ARRAY, 0);
glGenFramebuffers(1, &entry->framebuffer);