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TexCache: remove PC_TexFormat
We only support rgba32 for a while now, so there is no need to have everything in common configureable.
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@ -27,12 +27,6 @@ private:
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GLuint texture;
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GLuint framebuffer;
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PC_TexFormat pcfmt;
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int gl_format;
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int gl_iformat;
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int gl_type;
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//TexMode0 mode; // current filter and clamp modes that texture is set to
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//TexMode1 mode1; // current filter and clamp modes that texture is set to
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@ -53,8 +47,7 @@ private:
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~TextureCache();
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TCacheEntryBase* CreateTexture(unsigned int width, unsigned int height,
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unsigned int tex_levels, PC_TexFormat pcfmt) override;
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TCacheEntryBase* CreateTexture(unsigned int width, unsigned int height, unsigned int tex_levels) override;
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TCacheEntryBase* CreateRenderTargetTexture(unsigned int scaled_tex_w, unsigned int scaled_tex_h, unsigned int layers) override;
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