TexCache: remove PC_TexFormat

We only support rgba32 for a while now, so there is no need to have everything in common configureable.
This commit is contained in:
degasus
2015-01-17 09:46:31 +01:00
parent 37a770bb9f
commit 615ae9f106
10 changed files with 68 additions and 203 deletions

View File

@ -323,7 +323,6 @@ TextureCache::TCacheEntryBase* TextureCache::Load(const u32 stage)
u64 tlut_hash = TEXHASH_INVALID;
u32 full_format = texformat;
PC_TexFormat pcfmt = PC_TEX_FMT_NONE;
const bool isPaletteTexture = (texformat == GX_TF_C4 || texformat == GX_TF_C8 || texformat == GX_TF_C14X2);
if (isPaletteTexture)
@ -442,7 +441,6 @@ TextureCache::TCacheEntryBase* TextureCache::Load(const u32 stage)
expandedHeight = l.height;
CheckTempSize(l.data_size);
memcpy(temp, l.data, l.data_size);
pcfmt = PC_TEX_FMT_RGBA32;
}
}
@ -451,12 +449,12 @@ TextureCache::TCacheEntryBase* TextureCache::Load(const u32 stage)
if (!(texformat == GX_TF_RGBA8 && from_tmem))
{
const u8* tlut = &texMem[tlutaddr];
pcfmt = TexDecoder_Decode(temp, src_data, expandedWidth, expandedHeight, texformat, tlut, (TlutFormat) tlutfmt);
TexDecoder_Decode(temp, src_data, expandedWidth, expandedHeight, texformat, tlut, (TlutFormat) tlutfmt);
}
else
{
u8* src_data_gb = &texMem[bpmem.tex[stage/4].texImage2[stage%4].tmem_odd * TMEM_LINE_SIZE];
pcfmt = TexDecoder_DecodeRGBA8FromTmem(temp, src_data, src_data_gb, expandedWidth, expandedHeight);
TexDecoder_DecodeRGBA8FromTmem(temp, src_data, src_data_gb, expandedWidth, expandedHeight);
}
}
@ -476,7 +474,7 @@ TextureCache::TCacheEntryBase* TextureCache::Load(const u32 stage)
// create the entry/texture
if (nullptr == entry)
{
textures[texID] = entry = g_texture_cache->CreateTexture(width, height, texLevels, pcfmt);
textures[texID] = entry = g_texture_cache->CreateTexture(width, height, texLevels);
entry->type = TCET_NORMAL;
GFX_DEBUGGER_PAUSE_AT(NEXT_NEW_TEXTURE, true);
@ -508,49 +506,46 @@ TextureCache::TCacheEntryBase* TextureCache::Load(const u32 stage)
u32 level = 1;
// load mips - TODO: Loading mipmaps from tmem is untested!
if (pcfmt != PC_TEX_FMT_NONE)
if (use_native_mips)
{
if (use_native_mips)
src_data += texture_size;
const u8* ptr_even = nullptr;
const u8* ptr_odd = nullptr;
if (from_tmem)
{
src_data += texture_size;
const u8* ptr_even = nullptr;
const u8* ptr_odd = nullptr;
if (from_tmem)
{
ptr_even = &texMem[bpmem.tex[stage/4].texImage1[stage%4].tmem_even * TMEM_LINE_SIZE + texture_size];
ptr_odd = &texMem[bpmem.tex[stage/4].texImage2[stage%4].tmem_odd * TMEM_LINE_SIZE];
}
for (; level != texLevels; ++level)
{
const u32 mip_width = CalculateLevelSize(width, level);
const u32 mip_height = CalculateLevelSize(height, level);
const u32 expanded_mip_width = (mip_width + bsw) & (~bsw);
const u32 expanded_mip_height = (mip_height + bsh) & (~bsh);
const u8*& mip_src_data = from_tmem
? ((level % 2) ? ptr_odd : ptr_even)
: src_data;
const u8* tlut = &texMem[tlutaddr];
TexDecoder_Decode(temp, mip_src_data, expanded_mip_width, expanded_mip_height, texformat, tlut, (TlutFormat) tlutfmt);
mip_src_data += TexDecoder_GetTextureSizeInBytes(expanded_mip_width, expanded_mip_height, texformat);
entry->Load(mip_width, mip_height, expanded_mip_width, level);
if (g_ActiveConfig.bDumpTextures)
DumpTexture(entry, basename, level);
}
ptr_even = &texMem[bpmem.tex[stage/4].texImage1[stage%4].tmem_even * TMEM_LINE_SIZE + texture_size];
ptr_odd = &texMem[bpmem.tex[stage/4].texImage2[stage%4].tmem_odd * TMEM_LINE_SIZE];
}
else if (using_custom_lods)
for (; level != texLevels; ++level)
{
for (; level != texLevels; ++level)
{
auto& l = hires_tex->m_levels[level];
CheckTempSize(l.data_size);
memcpy(temp, l.data, l.data_size);
entry->Load(l.width, l.height, l.width, level);
}
const u32 mip_width = CalculateLevelSize(width, level);
const u32 mip_height = CalculateLevelSize(height, level);
const u32 expanded_mip_width = (mip_width + bsw) & (~bsw);
const u32 expanded_mip_height = (mip_height + bsh) & (~bsh);
const u8*& mip_src_data = from_tmem
? ((level % 2) ? ptr_odd : ptr_even)
: src_data;
const u8* tlut = &texMem[tlutaddr];
TexDecoder_Decode(temp, mip_src_data, expanded_mip_width, expanded_mip_height, texformat, tlut, (TlutFormat) tlutfmt);
mip_src_data += TexDecoder_GetTextureSizeInBytes(expanded_mip_width, expanded_mip_height, texformat);
entry->Load(mip_width, mip_height, expanded_mip_width, level);
if (g_ActiveConfig.bDumpTextures)
DumpTexture(entry, basename, level);
}
}
else if (using_custom_lods)
{
for (; level != texLevels; ++level)
{
auto& l = hires_tex->m_levels[level];
CheckTempSize(l.data_size);
memcpy(temp, l.data, l.data_size);
entry->Load(l.width, l.height, l.width, level);
}
}

View File

@ -104,8 +104,7 @@ public:
static void ClearRenderTargets(); // currently only used by OGL
static bool Find(u32 start_address, u64 hash);
virtual TCacheEntryBase* CreateTexture(unsigned int width, unsigned int height,
unsigned int tex_levels, PC_TexFormat pcfmt) = 0;
virtual TCacheEntryBase* CreateTexture(unsigned int width, unsigned int height, unsigned int tex_levels) = 0;
virtual TCacheEntryBase* CreateRenderTargetTexture(unsigned int scaled_tex_w, unsigned int scaled_tex_h, unsigned int layers) = 0;
virtual void CompileShaders() = 0; // currently only implemented by OGL

View File

@ -66,25 +66,12 @@ int TexDecoder_GetBlockWidthInTexels(u32 format);
int TexDecoder_GetBlockHeightInTexels(u32 format);
int TexDecoder_GetPaletteSize(int fmt);
enum PC_TexFormat
{
PC_TEX_FMT_NONE = 0,
PC_TEX_FMT_BGRA32,
PC_TEX_FMT_RGBA32,
PC_TEX_FMT_I4_AS_I8,
PC_TEX_FMT_IA4_AS_IA8,
PC_TEX_FMT_I8,
PC_TEX_FMT_IA8,
PC_TEX_FMT_RGB565,
PC_TEX_FMT_DXT1,
};
PC_TexFormat TexDecoder_Decode(u8 *dst, const u8 *src, int width, int height, int texformat, const u8* tlut, TlutFormat tlutfmt);
PC_TexFormat TexDecoder_DecodeRGBA8FromTmem(u8* dst, const u8 *src_ar, const u8 *src_gb, int width, int height);
void TexDecoder_Decode(u8 *dst, const u8 *src, int width, int height, int texformat, const u8* tlut, TlutFormat tlutfmt);
void TexDecoder_DecodeRGBA8FromTmem(u8* dst, const u8 *src_ar, const u8 *src_gb, int width, int height);
void TexDecoder_DecodeTexel(u8 *dst, const u8 *src, int s, int t, int imageWidth, int texformat, const u8* tlut, TlutFormat tlutfmt);
void TexDecoder_DecodeTexelRGBA8FromTmem(u8 *dst, const u8 *src_ar, const u8* src_gb, int s, int t, int imageWidth);
void TexDecoder_SetTexFmtOverlayOptions(bool enable, bool center);
/* Internal method, implemented by TextureDecoder_Generic and TextureDecoder_x64. */
PC_TexFormat _TexDecoder_DecodeImpl(u32 * dst, const u8 * src, int width, int height, int texformat, const u8* tlut, TlutFormat tlutfmt);
void _TexDecoder_DecodeImpl(u32 * dst, const u8 * src, int width, int height, int texformat, const u8* tlut, TlutFormat tlutfmt);

View File

@ -175,7 +175,7 @@ static const char* texfmt[] = {
"CZ16L", "0x3D", "0x3E", "0x3F",
};
static void TexDecoder_DrawOverlay(u8 *dst, int width, int height, int texformat, PC_TexFormat pc_texformat)
static void TexDecoder_DrawOverlay(u8 *dst, int width, int height, int texformat)
{
int w = std::min(width, 40);
int h = std::min(height, 10);
@ -208,36 +208,8 @@ static void TexDecoder_DrawOverlay(u8 *dst, int width, int height, int texformat
{
for (int x=0; x < xcnt; x++)
{
switch (pc_texformat)
{
case PC_TEX_FMT_I8:
{
// TODO: Is this an acceptable way to draw in I8?
u8 *dtp = (u8*)dst;
dtp[(y + yoff) * width + x + xoff] = ptr[x] ? 0xFF : 0x88;
break;
}
case PC_TEX_FMT_IA8:
case PC_TEX_FMT_IA4_AS_IA8:
{
u16 *dtp = (u16*)dst;
dtp[(y + yoff) * width + x + xoff] = ptr[x] ? 0xFFFF : 0xFF00;
break;
}
case PC_TEX_FMT_RGB565:
{
u16 *dtp = (u16*)dst;
dtp[(y + yoff)*width + x + xoff] = ptr[x] ? 0xFFFF : 0x0000;
break;
}
default:
case PC_TEX_FMT_BGRA32:
{
int *dtp = (int*)dst;
dtp[(y + yoff) * width + x + xoff] = ptr[x] ? 0xFFFFFFFF : 0xFF000000;
break;
}
}
int *dtp = (int*)dst;
dtp[(y + yoff) * width + x + xoff] = ptr[x] ? 0xFFFFFFFF : 0xFF000000;
}
ptr += 9;
}
@ -246,14 +218,12 @@ static void TexDecoder_DrawOverlay(u8 *dst, int width, int height, int texformat
}
}
PC_TexFormat TexDecoder_Decode(u8 *dst, const u8 *src, int width, int height, int texformat, const u8* tlut, TlutFormat tlutfmt)
void TexDecoder_Decode(u8 *dst, const u8 *src, int width, int height, int texformat, const u8* tlut, TlutFormat tlutfmt)
{
PC_TexFormat pc_texformat = _TexDecoder_DecodeImpl((u32*)dst, src, width, height, texformat, tlut, tlutfmt);
_TexDecoder_DecodeImpl((u32*)dst, src, width, height, texformat, tlut, tlutfmt);
if (TexFmt_Overlay_Enable && pc_texformat != PC_TEX_FMT_NONE)
TexDecoder_DrawOverlay(dst, width, height, texformat, pc_texformat);
return pc_texformat;
if (TexFmt_Overlay_Enable)
TexDecoder_DrawOverlay(dst, width, height, texformat);
}
static inline u32 DecodePixel_IA8(u16 val)
@ -604,15 +574,15 @@ void TexDecoder_DecodeTexelRGBA8FromTmem(u8 *dst, const u8 *src_ar, const u8* sr
dst[2] = val_addr_gb[1]; // B
}
PC_TexFormat TexDecoder_DecodeRGBA8FromTmem(u8* dst, const u8 *src_ar, const u8 *src_gb, int width, int height)
void TexDecoder_DecodeRGBA8FromTmem(u8* dst, const u8 *src_ar, const u8 *src_gb, int width, int height)
{
// TODO for someone who cares: Make this less slow!
for (int y = 0; y < height; ++y)
{
for (int x = 0; x < width; ++x)
{
TexDecoder_DecodeTexelRGBA8FromTmem(dst, src_ar, src_gb, x, y, width-1);
dst += 4;
}
return PC_TEX_FMT_RGBA32;
}
}

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@ -202,7 +202,7 @@ static void DecodeDXTBlock(u32 *dst, const DXTBlock *src, int pitch)
// TODO: complete SSE2 optimization of less often used texture formats.
// TODO: refactor algorithms using _mm_loadl_epi64 unaligned loads to prefer 128-bit aligned loads.
PC_TexFormat _TexDecoder_DecodeImpl(u32 * dst, const u8 * src, int width, int height, int texformat, const u8* tlut, TlutFormat tlutfmt)
void _TexDecoder_DecodeImpl(u32 * dst, const u8 * src, int width, int height, int texformat, const u8* tlut, TlutFormat tlutfmt)
{
const int Wsteps4 = (width + 3) / 4;
const int Wsteps8 = (width + 7) / 8;
@ -344,7 +344,4 @@ PC_TexFormat _TexDecoder_DecodeImpl(u32 * dst, const u8 * src, int width, int he
break;
}
}
// The "copy" texture formats, too?
return PC_TEX_FMT_RGBA32;
}

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@ -236,7 +236,7 @@ static void DecodeDXTBlock(u32 *dst, const DXTBlock *src, int pitch)
// TODO: complete SSE2 optimization of less often used texture formats.
// TODO: refactor algorithms using _mm_loadl_epi64 unaligned loads to prefer 128-bit aligned loads.
PC_TexFormat _TexDecoder_DecodeImpl(u32 * dst, const u8 * src, int width, int height, int texformat, const u8* tlut, TlutFormat tlutfmt)
void _TexDecoder_DecodeImpl(u32 * dst, const u8 * src, int width, int height, int texformat, const u8* tlut, TlutFormat tlutfmt)
{
const int Wsteps4 = (width + 3) / 4;
const int Wsteps8 = (width + 7) / 8;
@ -1273,7 +1273,4 @@ PC_TexFormat _TexDecoder_DecodeImpl(u32 * dst, const u8 * src, int width, int he
break;
}
}
// The "copy" texture formats, too?
return PC_TEX_FMT_RGBA32;
}