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TexCache: remove PC_TexFormat
We only support rgba32 for a while now, so there is no need to have everything in common configureable.
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@ -104,8 +104,7 @@ public:
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static void ClearRenderTargets(); // currently only used by OGL
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static bool Find(u32 start_address, u64 hash);
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virtual TCacheEntryBase* CreateTexture(unsigned int width, unsigned int height,
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unsigned int tex_levels, PC_TexFormat pcfmt) = 0;
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virtual TCacheEntryBase* CreateTexture(unsigned int width, unsigned int height, unsigned int tex_levels) = 0;
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virtual TCacheEntryBase* CreateRenderTargetTexture(unsigned int scaled_tex_w, unsigned int scaled_tex_h, unsigned int layers) = 0;
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virtual void CompileShaders() = 0; // currently only implemented by OGL
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