OGL: Support returning pipeline cache data

This commit is contained in:
Stenzek
2019-04-15 23:38:10 +10:00
parent 5cef09e383
commit 616ad378b7
6 changed files with 138 additions and 56 deletions

View File

@ -9,6 +9,7 @@
#include "VideoBackends/OGL/ProgramShaderCache.h"
#include "VideoBackends/OGL/Render.h"
#include "VideoBackends/OGL/VertexManager.h"
#include "VideoCommon/VideoConfig.h"
namespace OGL
{
@ -31,7 +32,7 @@ static GLenum MapToGLPrimitive(PrimitiveType primitive_type)
OGLPipeline::OGLPipeline(const GLVertexFormat* vertex_format,
const RasterizationState& rasterization_state,
const DepthState& depth_state, const BlendingState& blending_state,
const PipelineProgram* program, GLuint gl_primitive)
PipelineProgram* program, GLuint gl_primitive)
: m_vertex_format(vertex_format), m_rasterization_state(rasterization_state),
m_depth_state(depth_state), m_blending_state(blending_state), m_program(program),
m_gl_primitive(gl_primitive)
@ -44,13 +45,47 @@ OGLPipeline::~OGLPipeline()
ProgramShaderCache::ReleasePipelineProgram(m_program);
}
std::unique_ptr<OGLPipeline> OGLPipeline::Create(const AbstractPipelineConfig& config)
AbstractPipeline::CacheData OGLPipeline::GetCacheData() const
{
const PipelineProgram* program = ProgramShaderCache::GetPipelineProgram(
// More than one pipeline can share the same shaders. To avoid bloating the cache with multiple
// copies of the same program combination, we set a flag on the program object so that it can't
// be retrieved again. When booting, the pipeline cache is loaded in-order, so the additional
// pipelines which use the program combination will re-use the already-created object.
if (!g_ActiveConfig.backend_info.bSupportsPipelineCacheData || m_program->binary_retrieved)
return {};
GLint program_size = 0;
glGetProgramiv(m_program->shader.glprogid, GL_PROGRAM_BINARY_LENGTH, &program_size);
if (program_size == 0)
return {};
// Clear any existing error.
glGetError();
// We pack the format at the start of the buffer.
CacheData data(program_size + sizeof(u32));
GLsizei data_size = 0;
GLenum program_format = 0;
glGetProgramBinary(m_program->shader.glprogid, program_size, &data_size, &program_format,
&data[sizeof(u32)]);
if (glGetError() != GL_NO_ERROR || data_size == 0)
return {};
u32 program_format_u32 = static_cast<u32>(program_format);
std::memcpy(&data[0], &program_format_u32, sizeof(u32));
data.resize(data_size + sizeof(u32));
m_program->binary_retrieved = true;
return data;
}
std::unique_ptr<OGLPipeline> OGLPipeline::Create(const AbstractPipelineConfig& config,
const void* cache_data, size_t cache_data_size)
{
PipelineProgram* program = ProgramShaderCache::GetPipelineProgram(
static_cast<const GLVertexFormat*>(config.vertex_format),
static_cast<const OGLShader*>(config.vertex_shader),
static_cast<const OGLShader*>(config.geometry_shader),
static_cast<const OGLShader*>(config.pixel_shader));
static_cast<const OGLShader*>(config.pixel_shader), cache_data, cache_data_size);
if (!program)
return nullptr;