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VideoBackends:Metal: FBFetch for Intel GPUs
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@ -80,6 +80,89 @@ void Metal::Util::PopulateBackendInfoAdapters(VideoConfig* config,
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}
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}
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static bool DetectIntelGPUFBFetch(id<MTLDevice> dev)
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{
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// Even though it's nowhere in the feature set tables, some Intel GPUs support fbfetch!
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// Annoyingly, the Haswell compiler successfully makes a pipeline but actually miscompiles it and
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// doesn't insert any fbfetch instructions.
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// The Broadwell compiler inserts the Skylake fbfetch instruction,
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// but Broadwell doesn't support that. It seems to make the shader not do anything.
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// So we actually have to test the thing
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static constexpr const char* shader = R"(
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vertex float4 fs_triangle(uint vid [[vertex_id]]) {
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return float4(vid & 1 ? 3 : -1, vid & 2 ? 3 : -1, 0, 1);
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}
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fragment float4 fbfetch_test(float4 in [[color(0), raster_order_group(0)]]) {
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return in * 2;
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}
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)";
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auto lib = MRCTransfer([dev newLibraryWithSource:[NSString stringWithUTF8String:shader]
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options:nil
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error:nil]);
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if (!lib)
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return false;
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auto pdesc = MRCTransfer([MTLRenderPipelineDescriptor new]);
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[pdesc setVertexFunction:MRCTransfer([lib newFunctionWithName:@"fs_triangle"])];
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[pdesc setFragmentFunction:MRCTransfer([lib newFunctionWithName:@"fbfetch_test"])];
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[[pdesc colorAttachments][0] setPixelFormat:MTLPixelFormatRGBA8Unorm];
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auto pipe = MRCTransfer([dev newRenderPipelineStateWithDescriptor:pdesc error:nil]);
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if (!pipe)
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return false;
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auto buf = MRCTransfer([dev newBufferWithLength:4 options:MTLResourceStorageModeShared]);
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auto tdesc = [MTLTextureDescriptor texture2DDescriptorWithPixelFormat:MTLPixelFormatRGBA8Unorm
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width:1
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height:1
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mipmapped:false];
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[tdesc setUsage:MTLTextureUsageRenderTarget];
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auto tex = MRCTransfer([dev newTextureWithDescriptor:tdesc]);
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auto q = MRCTransfer([dev newCommandQueue]);
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u32 px = 0x11223344;
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memcpy([buf contents], &px, 4);
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id<MTLCommandBuffer> cmdbuf = [q commandBuffer];
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id<MTLBlitCommandEncoder> upload_encoder = [cmdbuf blitCommandEncoder];
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[upload_encoder copyFromBuffer:buf
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sourceOffset:0
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sourceBytesPerRow:4
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sourceBytesPerImage:4
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sourceSize:MTLSizeMake(1, 1, 1)
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toTexture:tex
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destinationSlice:0
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destinationLevel:0
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destinationOrigin:MTLOriginMake(0, 0, 0)];
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[upload_encoder endEncoding];
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auto rpdesc = MRCTransfer([MTLRenderPassDescriptor new]);
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[[rpdesc colorAttachments][0] setTexture:tex];
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[[rpdesc colorAttachments][0] setLoadAction:MTLLoadActionLoad];
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[[rpdesc colorAttachments][0] setStoreAction:MTLStoreActionStore];
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id<MTLRenderCommandEncoder> renc = [cmdbuf renderCommandEncoderWithDescriptor:rpdesc];
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[renc setRenderPipelineState:pipe];
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[renc drawPrimitives:MTLPrimitiveTypeTriangle vertexStart:0 vertexCount:3];
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[renc endEncoding];
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id<MTLBlitCommandEncoder> download_encoder = [cmdbuf blitCommandEncoder];
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[download_encoder copyFromTexture:tex
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sourceSlice:0
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sourceLevel:0
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sourceOrigin:MTLOriginMake(0, 0, 0)
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sourceSize:MTLSizeMake(1, 1, 1)
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toBuffer:buf
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destinationOffset:0
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destinationBytesPerRow:4
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destinationBytesPerImage:4];
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[download_encoder endEncoding];
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[cmdbuf commit];
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[cmdbuf waitUntilCompleted];
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u32 outpx;
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memcpy(&outpx, [buf contents], 4);
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// Proper fbfetch will double contents, Haswell will return black, and Broadwell will do nothing
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if (outpx == 0x22446688)
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return true; // Skylake+
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else if (outpx == 0x11223344)
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return false; // Broadwell
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else
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return false; // Haswell
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}
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void Metal::Util::PopulateBackendInfoFeatures(VideoConfig* config, id<MTLDevice> device)
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{
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// Initialize DriverDetails first so we can use it later
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@ -135,6 +218,11 @@ void Metal::Util::PopulateBackendInfoFeatures(VideoConfig* config, id<MTLDevice>
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}
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if (DriverDetails::HasBug(DriverDetails::BUG_BROKEN_SUBGROUP_INVOCATION_ID))
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g_features.subgroup_ops = false;
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#if TARGET_OS_OSX
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if (@available(macOS 11, *))
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if (vendor == DriverDetails::VENDOR_INTEL)
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config->backend_info.bSupportsFramebufferFetch |= DetectIntelGPUFBFetch(device);
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#endif
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if (DriverDetails::HasBug(DriverDetails::BUG_BROKEN_DYNAMIC_SAMPLER_INDEXING))
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config->backend_info.bSupportsDynamicSamplerIndexing = false;
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}
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