WiimoteEmu: Add user-accessible controls that report the desired state of the IR camera objects.

This commit is contained in:
Admiral H. Curtiss
2024-01-10 05:26:29 +01:00
parent c3903fcc7e
commit 617fcc3cf8
8 changed files with 123 additions and 2 deletions

View File

@ -37,6 +37,8 @@ add_library(inputcommon
ControllerEmu/ControlGroup/IMUCursor.h
ControllerEmu/ControlGroup/IMUGyroscope.cpp
ControllerEmu/ControlGroup/IMUGyroscope.h
ControllerEmu/ControlGroup/IRPassthrough.cpp
ControllerEmu/ControlGroup/IRPassthrough.h
ControllerEmu/ControlGroup/MixedTriggers.cpp
ControllerEmu/ControlGroup/MixedTriggers.h
ControllerEmu/ControlGroup/ModifySettingsButton.cpp

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@ -49,7 +49,8 @@ enum class GroupType
Shake,
IMUAccelerometer,
IMUGyroscope,
IMUCursor
IMUCursor,
IRPassthrough,
};
class ControlGroup

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@ -0,0 +1,51 @@
// Copyright 2024 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "InputCommon/ControllerEmu/ControlGroup/IRPassthrough.h"
#include <memory>
#include <string>
#include "Common/Common.h"
#include "Common/MathUtil.h"
#include "InputCommon/ControlReference/ControlReference.h"
#include "InputCommon/ControllerEmu/Control/Control.h"
#include "InputCommon/ControllerEmu/Control/Input.h"
namespace ControllerEmu
{
IRPassthrough::IRPassthrough(std::string name_, std::string ui_name_)
: ControlGroup(std::move(name_), std::move(ui_name_), GroupType::IRPassthrough,
ControlGroup::DefaultValue::Disabled)
{
AddInput(Translatability::Translate, _trans("Object 1 X"));
AddInput(Translatability::Translate, _trans("Object 1 Y"));
AddInput(Translatability::Translate, _trans("Object 1 Size"));
AddInput(Translatability::Translate, _trans("Object 2 X"));
AddInput(Translatability::Translate, _trans("Object 2 Y"));
AddInput(Translatability::Translate, _trans("Object 2 Size"));
AddInput(Translatability::Translate, _trans("Object 3 X"));
AddInput(Translatability::Translate, _trans("Object 3 Y"));
AddInput(Translatability::Translate, _trans("Object 3 Size"));
AddInput(Translatability::Translate, _trans("Object 4 X"));
AddInput(Translatability::Translate, _trans("Object 4 Y"));
AddInput(Translatability::Translate, _trans("Object 4 Size"));
}
ControlState IRPassthrough::GetObjectPositionX(size_t object_index) const
{
return controls[object_index * 3 + 0]->GetState();
}
ControlState IRPassthrough::GetObjectPositionY(size_t object_index) const
{
return controls[object_index * 3 + 1]->GetState();
}
ControlState IRPassthrough::GetObjectSize(size_t object_index) const
{
return controls[object_index * 3 + 2]->GetState();
}
} // namespace ControllerEmu

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@ -0,0 +1,23 @@
// Copyright 2024 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <string>
#include "InputCommon/ControllerEmu/ControlGroup/ControlGroup.h"
#include "InputCommon/ControllerEmu/Setting/NumericSetting.h"
#include "InputCommon/ControllerInterface/CoreDevice.h"
namespace ControllerEmu
{
class IRPassthrough : public ControlGroup
{
public:
IRPassthrough(std::string name, std::string ui_name);
ControlState GetObjectPositionX(size_t object_index) const;
ControlState GetObjectPositionY(size_t object_index) const;
ControlState GetObjectSize(size_t object_index) const;
};
} // namespace ControllerEmu