helper for compiling glsl

Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
This commit is contained in:
degasus
2012-12-12 10:40:03 +01:00
committed by Ryan Houdek
parent 48812f7bf7
commit 61836f8c51
3 changed files with 71 additions and 13 deletions

View File

@ -96,6 +96,9 @@ u32 OpenGL_GetBackbufferHeight();
// Set things
void OpenGL_SetWindowText(const char *text);
// Helpers
GLuint OpenGL_CompileProgram(const char *vertexShader, const char *fragmentShader);
// Error reporting - use the convenient macros.
void OpenGL_ReportARBProgramError();
GLuint OpenGL_ReportGLError(const char *function, const char *file, int line);
@ -126,4 +129,7 @@ extern CGprofile g_cgvProf, g_cgfProf;
// use GLSL shaders across the whole pipeline. Yikes!
//#define USE_DUAL_SOURCE_BLEND
// TODO: should be removed if we use glsl a lot
#define DEBUG_GLSL
#endif // _GLINIT_H_