AbstractPipeline: Support returning "cache data"

"Cache data" can be used to assist a driver with creating pipelines by
using previously-compiled shader ISA.
This commit is contained in:
Stenzek
2019-04-15 21:55:26 +10:00
parent 2863183532
commit 61a656570e
29 changed files with 68 additions and 51 deletions

View File

@ -127,7 +127,9 @@ std::unique_ptr<AbstractShader> Renderer::CreateShaderFromBinary(ShaderStage sta
return DXShader::CreateFromBytecode(stage, DXShader::CreateByteCode(data, length));
}
std::unique_ptr<AbstractPipeline> Renderer::CreatePipeline(const AbstractPipelineConfig& config)
std::unique_ptr<AbstractPipeline> Renderer::CreatePipeline(const AbstractPipelineConfig& config,
const void* cache_data,
size_t cache_data_length)
{
return DXPipeline::Create(config);
}