AbstractPipeline: Support returning "cache data"

"Cache data" can be used to assist a driver with creating pipelines by
using previously-compiled shader ISA.
This commit is contained in:
Stenzek
2019-04-15 21:55:26 +10:00
parent 2863183532
commit 61a656570e
29 changed files with 68 additions and 51 deletions

View File

@ -99,7 +99,9 @@ Renderer::CreateNativeVertexFormat(const PortableVertexDeclaration& vtx_decl)
return std::make_unique<DXVertexFormat>(vtx_decl);
}
std::unique_ptr<AbstractPipeline> Renderer::CreatePipeline(const AbstractPipelineConfig& config)
std::unique_ptr<AbstractPipeline> Renderer::CreatePipeline(const AbstractPipelineConfig& config,
const void* cache_data,
size_t cache_data_length)
{
return DXPipeline::Create(config);
}

View File

@ -41,7 +41,9 @@ public:
size_t length) override;
std::unique_ptr<NativeVertexFormat>
CreateNativeVertexFormat(const PortableVertexDeclaration& vtx_decl) override;
std::unique_ptr<AbstractPipeline> CreatePipeline(const AbstractPipelineConfig& config) override;
std::unique_ptr<AbstractPipeline> CreatePipeline(const AbstractPipelineConfig& config,
const void* cache_data = nullptr,
size_t cache_data_length = 0) override;
u16 BBoxRead(int index) override;
void BBoxWrite(int index, u16 value) override;

View File

@ -80,6 +80,8 @@ void VideoBackend::FillBackendInfo()
g_Config.backend_info.bSupportsPartialDepthCopies = false;
g_Config.backend_info.Adapters = D3DCommon::GetAdapterNames();
g_Config.backend_info.AAModes = DXContext::GetAAModes(g_Config.iAdapter);
g_Config.backend_info.bSupportsShaderBinaries = true;
g_Config.backend_info.bSupportsPipelineCacheData = true;
// We can only check texture support once we have a device.
if (g_dx_context)