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AbstractPipeline: Support returning "cache data"
"Cache data" can be used to assist a driver with creating pipelines by using previously-compiled shader ISA.
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@ -23,11 +23,6 @@ Shader::Shader(ShaderStage stage, BinaryData bytecode)
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Shader::~Shader() = default;
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bool Shader::HasBinary() const
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{
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return true;
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}
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AbstractShader::BinaryData Shader::GetBinary() const
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{
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return m_bytecode;
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